In the video gaming
industry is becoming hard to choosing something not only worthy, but primarily
interesting for yourself. Time of iconic studios in the present reality are
relating to the recent history. From thereof of less of personal anticipating if
any game happens to out I more usually leaving unsatisfied. Chosen in the below
list prompted me particularly from desperation. To most of it I have no firmly
sureness.
VIII.) Control
Remedy Entertainment still
stays for me as the creator of terrific Max Payne duology. They
should have defended their right for creation of a continuity, as well as not
hide the true circumstances of the affairs during the development of Alan Wake,
which I was very much waiting for, because the main attention was given to PC
and then demonstrated videos were from that version. News about that whole time
the game was developing exclusively for Xbox evoked an indignation from that betrayal. Despite of that, Remedy defended the
game and it appeared two years later for computers, but I didn’t want to play
in it than, as I still didn’t touch. Just only enough of recognition and I
guarantee that Alan Wake will be installed even though I’ve watched videos with
the gameplay, which couldn’t lift any impression. Remedy Entertainment wasn’t evoke a
rapture company then. Quantum Break not only by video, but also saw how it was
played, was saying about, that is another console-class game and it’s ideas
were either unsuccessful, as everything related to the serial format, or had
the better realization, that I mean TimeShift (which in itself could be
better.). I don’t have high hopes for Control, whose gameplay resembles a
collection of ideas from previous games of the company. But I haven’t complete
hopelessness this time either. Sam Lake, impress me again!
VII.) Rage 2
I couldn’t play in the
first part for PC support lying, which John Carmack was introducing in
developing process. After game release he gave formality apologize for things,
which definitely were obvious in the creation period. But this is John Carmack
and he always be of this kind. Even without those circumstances, I was watching
videos with gameplay and only sure, that leaving of key staff put to the end of
that great in nineties ID Software. Now, this is a part of a strengthening
publisher, which is practicing exploitation of famous trademarks. Rage 2 is an
example of clear commercial project without pretense on any breakthrough in the
video gaming industry, what doesn’t expect when read, that primary developing
do Avalanche Studios, which since announcement on
the last E3, has in activity three (!) projects in totally with staff in 320
men. Motivation to play in one of three of these
games, despite of all negative and especially poisoning eyes the brightness of
the colors of their world, which reminds frozen aftermaths of inhalation of
mushrooms in Far Cry 3-4, evokes by reason that maybe will be succeed in lucky
shooting.
VI.) Blackroom
What doesn’t suit me in
Blackroom is, according to the plot, the main hero finds himself in virtual
reality and shoots with non-existing enemies and for this I can get imbue from
the game. Returning from so long absence of John Romero is
undoubtedly evokes a glad and, doesn’t alien for me, hope for the best. In
addition, in Blackroom he promises a return to the classic first-person shooter
of the nineties, but there is still no exact idea of what
kind of game it will be. Will it something new in the genre? After all, Romero
criticized the developers for being afraid for experiment. Either still nothing
moving willn’t happen in Blackroom? The complete cancellation of Kickstarter
campaign was due to the appearance of the publisher, and at least it’s a nice that
the game’s budget willn’t humble and this may allow Romero to enter some
interesting details into gameplay.
V.) Metro Exodus
Games of Ukrainian developers fixated on the lifeless and
usually of all of them on post-apocalyptic world. I couldn’t get to the final
credits in Metro 2033 due to poor plot, absurd artificial intelligence and crude
gameplay. Metro 2034 limited by watching videos on YouTube, where was enough to
understand that isn’t better. Metro Exodus separates from the previous game for
six years and in some way it reflected to a positive direction. At least
shooting in the gaming process causes me play this game.
IV.) SpaceVenture
This time the game will be released! It could have been
released a little earlier, as they had intended during the winter holidays of
2018, and it could have appeared several years ago, but SpaceVenture was made
by people who were aspiring to make a high-quality game without defects,
and also, this small staff of developers hadn’t ample financial funds and in
creating period they had personal circumstances. The history of the development
of SpaceVenture is separately sapid and more important in it all, that the
authors of the game are truly men of art, as once again proves, as also such atmosphere
was in the company Sierra under the leadership of Ken Williams, who also
contributed here. I'm just happy that finally will happen a return of
the verily quest.
III.) Shadow Stalkers
The project lurked after the announcement, but there was
no official statement about the cessation of development, as I wasn’t lost a
desire to see more beyond of said. The ambitious spy thriller combining
elements of stealth was planned to be released in an episodic format, which I
don’t like, but this isn’t a reason to refuse to play. In each episode should has
a guest star appearance, when two main roles should perform highly famous actors, as the
protagonist inducted to Pierce Brosnan. Shadow Stalkers is attractive in the development
by occupying of powerful representors of the gaming industry as the founder and
head of 3D Realms Scott Miller and the creator and administrator also of the
exciting 2015, Inc. Tom Kudirka. Looks, as usually happens, the reason of this
uncertainty lies in the searching of funding. Without any doubt, at that moment
in for earning reasons they’re betting on Ion Maiden.
II.) Project IGI – We’re
Going In
In 2003, when was released IGI-2: Covert Strike, the last
game in the series, the genre of tactical shooters was in it’s glory and not
many people could had a thought that fifteen years later a grim future will
come, where everything become simplistic and understandable for anyone, because
it increases the chance for commercial success. The original creators, now
bearing the name Artplant, have promised, that Project IGI - We’re Going In
will back to basics.
I.) Ion
Maiden
The
available first part of Ion Maiden campaign brought me back to that hurricane
of rapture which were in Duke Nukem 3D, Shadow Warrior and Blood. Under 3D
Realms publishing, Voidpoint Studio turns on the Build engine to full power. What
I didn’t like in the proposed episode is the lack of trifle in
opportunity to look at myself in the mirror. With total thrilling, I’m waiting
when get a possibility to play the full version, because the level design, quips of
main heroine, a plot suitable for game, where the authors don’t limit themselves
in fantasy and excellent gameplay recalls about those great classic games.
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