Tuesday, January 22, 2019

The Conquering by Consoles of Three-Dimensional Space.



In the nineties, I had an opportunity to play on Nintendo Entertainment System and I also had a personal computer from the Belorussian company NTT, where Wolfenstein 3D was from the games, which were my first devices. Later, some circumstances allowed to contemplate Amiga, and my technique was improving, as appeared a new and most powerful Pentium 4. I then naturally allotted that games on a personal computer and games on consoles are different, and such as Command & Conquer: Renegade or quest genre can only be on machines with a keyboard and mouse. However, after a couple of years, games intended foremost for consoles began to appear on a personal computer. Playing in them, was feeling a retard and, above all, alienity. Gradually began to decrease the number of exclusives for a personal computer. In 2004, I spent three amazing weeks in England, where besides of the experienced rapture and from where I didn’t want to leave, I also discovered Sony PlayStation 2 console. Before that, on this device format, I mostly dealt with platform and run and gun games. Some of them I have seen on the computer about what I couldn’t imagine before, but still I will write with meaningfulness that it is logical to find them on a technique with the best features and above of all creating these games. In Brighton, where I was then, I first time played in various games in three-dimensional space. In them, I could feel that for such platform can match as played The Lords of the Rings: The Two Towers and The Lords of the Rings are having a suitable for the format top view and where you just need to swing a sword as confides for hack and slash. Not to say that I found something unusual in WWE Smackdown vs. Raw, but it, as rank games of the fighting genre, is suitable for the console because it doesn’t have complicated elements and doesn’t require to use many buttons. The embodiment of games with third-person characters, such as serious genres as action, I saw in the performances Headhunter, demo version  of James Bond 007: Everything or Nothing and dived into the open world of the noised The Getaway, and also played in RPG game, whose name I didn’t remember, because nothing collocate to stay there, where is unthinkable to embody this, as in other games, where identified common elements in the presence of inconvenient movement due to the uncomfortable camera view, hard manual aiming, where the more appropriate automatic shows the limited possibilities and deprives much fun in shooting. Moreover, it was impossible to save the game on consoles at any time, only at a certain point or at the end of level. At the same time on Sony PlayStation 2 I tried to play Max Payne and Red Faction, which I completed on PC, but all these inconveniences were depriving that satisfaction, where only was showing that how impossible to play such games on the console and you willn’t feel the gameplay on it, which I’ve got on the computer. There was a period when games that were unsuitable for the format began to appear on consoles and many developers started to focus on them in creating of large projects.

A personal computer has always cost a substantial amount even with modest requirements, and a device with high performance still costs four-sign digit, as in my case, in 2015, for my only custom-made system unit, I gave a little more than $1,000 and moreover it was collected to me for free, which isn’t so expensive today anymore. In the eighties, Commodore 64 at a starting price in 1982 cost $595, which now stands at $1,606, but then there was an opportunity to purchase it for $400 until 1985, which, if counted for today, will result in almost $945. Then it was already possible for 1295 dollars to buy the Commodore Amiga (almost 3,059 dollars.) and also 300 dollars (almost 709 dollars.) cost a monitor. The year before, in 1984, appeared the perfect at that time machine – Apple Macintosh. Famous advertising promised that 1984 willn’t be the same as in the eponymous novel by George Orwell. Apple Macintosh had a built-in screen, graphical user interface (the desktop.) and from there it became natural for the computer to use a mouse. For this was necessary to give 2,495 dollars, or, as now, it would be 6,146 dollars. What in the nineties and zeroes years then cost hundreds of dollars to improve your computer to launch a specific game! The acquisition of the console didn’t carry a costly amount and it had a direct purpose for games, when buy a personal computer for their sake – not everyone could afford it. Atari 2600 appeared in 1977 and cost $199, which now turns out to be $858, and over time, as usual in trade are making, it began to fall in price. For fifteen years of existence, it has sold 30 million units. Nintendo Entertainment System, which has been in activity for twenty years, became available for purchase in 1983 for $179 ($455) and for all time 61.91 million units were sold. Devices that didn’t require upgrades and hundreds of dollars, but only need to buy cartridges with games. In the eighties, in the case of Atari there were from 20 to 40 dollars, and for NES from 40 to 80 dollars. About data on quantities of computers sold, the numbers are differ, and in the case of Apple Macintosh, I didn’t find even a hint. The Guinness Book of World Records states that Commodore 64 is the best-selling personal computer and the number of copies exceeded 17 million units, and that they refer to information from the company itself. The founder of Commodore Jack Tramiel in 2007 often called the number “from 22 to 30 million,” as talked about “22 million” in his book “The Home Computer Wars: An Insider’s Account of Commodore and Jack Tramiel” (1984) his assistant Michael Tomczyk. Commodore 64 stayed on sale from 1982 to 1994. Even relying on these information and even without them can see how consoles much more in demand. In the Commodore Amiga series (1985–1996), the leading model was Commodore Amiga 500 (1987–1991) sold between 4 and 6 million devices. Not big numbers, when at that time, not even the best consoles were usually sold more, such as, for example, Master System by Sega in 1986 sold 10 million units in six years and in the nominal it cost $200 ($456). After two years, the company released the successful Sega Genesis sold for nine years 30.75 million units, where launched two years later in the Europe at an initial price was in 189.99 pounds sterling. Commodore Amiga 500 cost $699 ($1,564) when Nintendo sold 49.10 million copies of Super Nintendo Entertainment System (1990-2003) for an introductory price of $199 (almost $394.), Nintendo 64 (1996-2002) in the amount of 32.93 million devices at 199.99 dollars (almost 322 dollars - Billy wasn’t bad in economics.) and they were first, who released the successful handheld game console Game Boy (1989-2003) for a price 89.95 dollars (186.5 dollars.). I didn’t play it myself, but happened to see how others do it. It was the original black and white version (in 1998, Game Boy Color appeared.), whose technical capabilities logically retarded behind even the consoles. Line from black and white to color versions sold in 118.69 million copies.
The personal computer demonstrates aristocratic qualities in everything, both in its possibilities and in its price. Games released on them reached sales in quantities of tens of thousands, and hundreds of thousands were considered success when only rare ones crossed a million. Imagine the effect that Doom brought in 1993 with 2.9 million floppy disks sold. Not a record achievement, but few have surpassed this number before: educational game Where in the World Carmen Sandiego? (1985) and Populous (1989) in 4 million and almost three months before Doom was released Myst (1993) composed in selling 6 million units. On the computers of the eighties, only three games reached the million: Thexder (1985) and Hyldide (1984) exactly one million each, when the most successful on Commodore 64 was The Last Ninja (1987) in 2 million copies, and one of its authors, Mark Cale talks about sales exceeding 4 million. In consoles, as here can easily understand, the best significates start with a million. The year 1993 also marked also of the beginning of the fifth console era. Prior to this, in the fourth generation, came out games in three-dimensional space, but it was from here appeared all attempts to write-in at that what can work and is suitable only on PC. As if in commercially it didn’t speak about the benefits, but it’s a pity that commonsense didn’t prevail and would only concoct what fits for the format. I am an adversary, but if developers were taken for contradictory, they would make these games only for consoles, but the fact that this retard later swallowed the personal computer and as a result it plunged the whole gaming industry. Tomb Raider series has created a disastrous reputation that adventure games should exactly look so uncomfortable. First released on the computers Indiana Jones and the Infernal Machine in November 1999 managed to surpass Lara Croft in this dubious achievement.  When mastering the control, you are amazed in the absence of the mouse and trying to curb even your own settings, which reacts on the "space" only as cancellation and don’t want to be fixed as the "jump button". Here you can’t sarcastically allow that developers wanted to make a game for consoles, but accidentally adapted for PC. Why do the Japanese sometimes allow to step out of their closed nature and port Resident Evil games, when can do it separately on the PC without frozen awry camera views, and so that the character stays back to you and is able to move and shake his head in any direction, as he can easily aim and especially choose to where exactly. Even with such limited technical capabilities, the consoles can already see from the same Tomb Raider that it could be more convenient to do. It’s impresses that such a curvature was used by many developers as a sample. The examples I mentioned first appeared on PlayStation (in the cases of Tomb Raider was a few weeks earlier on Sega Saturn, and on PC it was released simultaneously with PlayStation version, but all these nuances, of course, are not significant.), and then ported to the personal computer when Nintendo 64 games didn’t go beyond their console. In 1994, Sony first time involved in the console race and since then has almost always take a leader’s positions. Their Sony PlayStation console came out with an initial price in $299 ($497), and a total were sold 102.49 million units. If so make a game for PC, then only separately and not to port, such as Medal of Honor destined for PlayStation didn’t brought out it’s own horror beyond of own limits, and for the personal computer was released a separate and exclusively for it excellent Medal of Honor: Allied Assault. The tactical shooter of those genres that have no place on consoles, from which started as the best for me Tom Clancy’s Ghost Recon. The second part was released on various consoles. The appearance on the personal computer was planning, but Ubisoft decided to cancel the development in preference of Tom Clancy’s Ghost Recon: Advanced Warfighter, which was done separately for each console, while the Swedish studio Grin specially developed the version for computers. However, all of these are separate cases. On the computer not only sales aren’t high, as on consoles, but also a decline in interest in it was also due to illegal copying in the entered in action disks, which also reduced the profit for developers. There was a struggle against piracy and various anti-hacking programs were used, as it further turned into digital form and still continues, but this phenomenon isn’t as zealous and has a worthy rebuff as Denuvo protection. Getting acquainted with the games that began to release on consoles and ported to PC, then, using the example of Assassin’s Creed, it leads to a thought that if the game originally was making for the latter, then I’d hardly have criticized the control each time. The games that started on the personal computer, as studios themselves, were lost when a new part or project began to release simultaneously with consoles. I can write for a long time my admiration about the best western Call of Juarez, but I will take a separate one from all the excitement. Duels. It were arranged in a way that, according to a certain signal, as a clock chiming, it was necessary to lower the mouse down and then immediately quick slide up and aim appeared sight at the enemy in order to be his first. The console couldn’t convey such a feeling, which is above all veraciously. I predispose a sympathy to duels in the following parts of the series, but it don’t cause those passions. Because they were made for platforms where for this no place. I only compared by the video with gun fighting in Red Dead Redemption and, probably, my hair became as prickly as the hedgehog has from such an arcade performance. Shouldn’t expect others from Rockstar Games. My example of Mafia and Grand Theft Auto, which I have given more than once, is suitable for everything in comparison to the perfection and sophistication of the personal computer with swung to the depth illiterate plebeian-consoles. I’m not for nothing note that the latter is characterized a cinema’s second-rate, so such a definition is applied to them, as it turns out, also applies to the scenarios of their games. This is same difference is suitable for the examples I mentioned. At the moment, from exclusives on PC come out an incredibly simplistic games, as all sorts of arcades, which, must to be stay on consoles. In their current statistics on box-office, high positions do not occupy large-scale projects, it makes games don’t require huge resources and are designed to play on the network or a certain circle of people who are haven’t interest in good dramatic story.

In the industry was happened a merging in the games between the personal computer and consoles, where it remains that the best need to adapt to the masses. Since I expressed optimism in 2014 on the return of the leadership of the PC, the projects mentioned above, which I have entrusted, still not yet release and stays in development status. Though, from that time, I began with some share of skepticism relate to Star Citizen (or, to be exact, to only interesting a single game Squadron 42.) for the part of the narration and implementation of ideas in the gameplay after I got acquainted with other games of Chris Roberts. But he should be thanked for the fact that he makes games suitable exclusively for the personal computer and promotes it, as his company Cloud Imperium Games consist in the Open Gaming Alliance assembly (formerly called PC Gaming Alliance.), Where companies are engaged in promoting games on the personal computer. Another member of unification Ubisoft, it's head Yves Gillemot no one time expressed a thought that the next generation of consoles will be the last, since then the need for good hardware will gone and broadcast of games will take the place of consoles, and hence, he counts, will rise a production of high-quality games. Guillemot's words have a grounding, but I’m not inclined to agree with something. I know that large publishers need for developers and studios (as well for them to aspire to an independent position.) provide opportunities to make exclusive projects for the computer and the most important thing is to promote this platform.

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