Everyday news of the gaming industry about announcement of a game where I will wish to play turned to years of vapidity here. It explains in facts that great studios were gone and PC-gaming on the backstage. Kickstarter allowed to many magnificent developers to return in industry, but from all projects was only one successful – Satellite Reign. Brilliant isometric real-time tactic game, which preferred origin predecessors (first of all, in absence of flaws.). Some of them still not get a release date. A classic adventure SpaceVenture from creators of Space Quest, which definitely must appear in this year. On the way to be the most expensive game Squadron 42 gives a possibility on release in 2020 due to planned beta-test on the second quarter of that year. Several projects staying in unknown for a long time. John Romero promised to make a classic FPS game (Blackroom) and the last words about it were heard three years ago. I can only sure, that he got a publisher and this’s why on question on game status he can’t give any details yet. Not every developers need in crowdfunding. A year ago, Jordan Mechner started to work on an unknown project. Wouldn’t be with Prince of Persia. However, he didn’t write that he’s working on game. Nothing new on Project IGI: We’re Going In since 2017. On the last week were announced two games. Every of them differs from other. In the first one, about how past nineties were really great with insertion of new. The second project returns of lost and can be a further for the industry. The common of both is attachment to the personal computer.
Mystery covered Quake
engine game disclosed a name WRATH: Aeon of Ruin. 2019 can become a year of
remind of splendor of previous decades. One of these games is aforementioned
SpaceVenture, but all others are first-person shooters. I’m not enthusiastic on
fifth episode of Doom (called Sigil.) from John Romero, because I don’t see a
need in the story and, the most important, I never get a pleasure from a game.
Whole popularity was got by existence of marketing campaign, when Wolfenstein
3D, which is really meaningful for forming of genre, didn’t. Revived 3D Realms
didn’t totally glad in Bombshell, but it doesn’t change plan to play in prequel
Ion Maiden pointed on the second quarter. Company had intrigued Shadow Stalkers,
which had only announcement. After three years, status confirms one of the saddest
– 3D Realms out from publishing. In 2017, on own website, they published a
story of Raptor: Call of the Shadows on it 24th Birthday. In the end of
article, they noted anniversary date on the next year and left in riddle about
celebration. I don’t think that will something special, but who knows? I’m
definitely know that is going to play again in this classic on 1st April. Trailer
of WRATH: Aeon of Ruin didn’t hype at first watching due to very bright colors
of graphics. However, I had a wish to play. I revised gameplay of other games
on Quake engine and after this pretense disappeared. Synopsis of the game is
match to these times and description gives needful (my favorite: capped in 666
fps.). How sweet was reading that first appearance will on PC. After this I had
acquaintance with almost eleven minutes of gameplay. Graphics was too bright
again for me, but on the second watching this uncomfortable feeling disappeared.
Just need a time to habit or I’m thinking will be a possibility to change
gamma. I didn’t immerged in satisfaction due to animation, when shoot or blade
swing to the head or any part is too usually cut a hand of living dead and it hurt
perception. I’ve got a pleasure from shotgun which can hit group of monsters
and possibility of ricochet kill after re-watch. It wasn’t a passion from a
first sight, but I never change mind to play, what I’ll do in this summer. I
hope KillPixel team under excellent and experienced administration of Scott
Miller will sure me that WRATH: Aeon of Ruin will a genuine fantastic game.
Unknown for what platforms
and “Is it PC exclusive?”, but VOID Interactive’s Ready or Not gives a chance
to see a return of the tactical shooter. Ubisoft series rid from their hard
basics and chose safety commercial methods. Bohemia Interactive never be great,
but when Operation Flashpoint left to Codemasters – they buried all elements in
the second game. SWAT series has only wonderful in SWAT 3: Close Quarters Battle.
Sierra was developing a promising continuity SWAT: Urban Justice, but Vivendi
killed their project for preference of SWAT 4 by Irrational Games, which
incomparable to meaning of tactical shooters and had a lot of ridiculous flows.
Christian Allen had weak tries in resurrection. Perhaps, never disappointed
Project IGI will be an excellent one again. Presented trailer of Ready or Not
is example how to introduce a game (yes, Electronic Arts – it’s about you.).
Almost eight minutes was holding me in happiness. It was long time ago when I
was full emerged in watching. I didn’t like only blood screen, which is strange
for genre, but despite of this, Ready or Not is evolution. The game dated on
2020. In one year with Squadron 42. Maybe that’s a same revival? Of course,
it’s an assumption and one more question in what kind it will, but days of
vapidity come to the end.
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