Thursday, September 3, 2020

Iron Harvest 1920+



Red Alert 2 and Iron Harvest has similarities, but the difference between two games that the first presents with a humor when characters with tamed bear, tiger and wolves and far cumbersome walking machines called mechs of the second don’t let away from seriousness tones.
Command & Conquer Red Alert is a game of strategy genre was released in 1996 and tells about alternative the Second World War. A scientist Albert Einstein invented a time machine by which went in past for kill Adolf Hitler. He wanted to prevent the bloodest conflict, but happened that the Soviets released own ambitions on conquering the world. The first game doesn’t demonstrate a fine madness in a plot when it has the second Command & Conquer: Red Alert 2 (2000). Strategies with alternative story where Russians are going with world war were appearing after that. War Front: Turning Point (2007) bases on if Hitler would be killed in the beginning of the war. A power takes a nameless fuhrer, who will be defeated shortly and Russians will activate their globe plans, which will unite Allies and Germany. World in Conflict (2007), which is individual and doesn’t belong to any genre, takes alternative in the year 1989. The Soviets economically devastated what becomes a reason for them to start invasion. A game had success in sales and that’s conception inspired Ubisoft to create Tom Clancy’s EndWar (2008) where Russians repeated Nazi’s tactics with Poland by which launched the Third World War in 2020. Iron Harvest is a mold of actual world, events and people. They changed names of countries where alternative timeline happens in the Great War, which in their game goes longer and, as I mentioned before, more technically advanced.

Grigory Rasputin again presented as villain. If he would really was influencing on Nicholas II, there wouldn’t be a war, because his advice to emperor was not to start a war. A screenplay of Iron Harvest built on appearances from nowhere of characters and on meddling of circumstances, which is known as deus ex machina, in time when positive character under threat of death. Hardly to call going actions as a story, which, who wrote it, maybe found out about basis of scriptwriting where must be a conflict between personages and other patterns. It always goes against savvy. Characters are actors with faceless roles. An option to listen dialogs on native languages becomes incorrect in meetings between factions where everybody continues to speak on own what makes to look on three languages as one.

A Polish girl with a sniper rifle and her tamed bear spent much time for few men, but mostly developers made realistic in combats. A group of soldiers can’t defeat mech with machineguns and iron monster with a grenade launcher will spread them away. Flamethrowers kill almost instantly an attacking on them a human group. Only there willn’t burned bodies. The game hadn’t budget for all. Walking mechs ruins buildings, but crumbling shed feels that was made from cartons. I was hearing a sound of glass in collision with a water tower. World in Conflict was constantly on mind. It prefers Iron Harvest in destructions till perfection. I was impressing in it and somewhere was avoiding as when was in France, because I didn’t want to make any harm to these art beautiful old buildings. Many curious also can detect in a game with a powerful screenplay where I like home callings of characters between missions, which assignments weren’t in making big quantity of forces for win as gameplay of Iron Harvest bases on it. I always count important detail that pointed forces will stay after loaded game. Iron Harvest doesn’t execute it, but that is an absolutely needless when goal is genocide by only solving mechs. Soldiers under enemy’s fire lie without permission, which a player doesn’t have. It hurdles for retreat. Artificial intelligence don’t pretend to foolish, but enemy not so frequently choice to use cover. I didn’t like a magic effect when the last warfighter of five-men team picks a health pack, which restores a whole squad. The game’s options ask much “Are you sure that want to do it?” to which give opportunity of cancellation, but not on rewriting of safegame, which never liked to me. I had, but rarely, lags in cinematic videos and one time Iron Harvest broke. I’ve returned, but farewell later with the game. I knew on further in “the screenplay” by videos.

Tuesday, September 1, 2020

The 2nd



I could write this review only on questions devoted to holes of screenplay on which wasn’t spent enough time. The 2nd discloses as amendment of the Constitution of the United States, which is actual topic currently. Mysterious mighty forces wish to revoke it, but reach a goal through the right of that’s amendment.

Associations with Die Hard emerge that action happens in building, pre-Christmas time and police intuition of a main hero, whom plays Ryan Phillippe. Basically, Die Hard considered as a pioneer of sub-genre of this type of films.
Despite I’m not going to watch again a reviewing movie, but I had easy one hour with a half. Scriptwriters worked on characters, their relations between each other and wrote firm dialogs. On action scenes were made elaborated choreography. I only didn’t like fights with Jack Griffo, who plays Phillippe’s son. On it exists explanation that actor was asking and his wish has been written in. Extraneous was fencing between two women personages. I don’t like that’s frequent using equity fight thing in films as I didn’t like as well a known pattern with leading villainous guy, who tells a story with bad end, which uniqueness that it was presented in rags without conclusion. I liked stage of some scenes and willn’t give a critical word to acting. But nothing will cure from ongoing main action. That’s let me to think that scriptwriters inspired by Benny Hill Show, which accepted seriously. Gang of stereotypes actually act as amateurs as rightly called them Phillippe’s hero, who kills them sometimes with hidden teleport ability. Particularly, I had a regret that good phrases and some of positive used in the film, which thinks it’s so easy to repeal the amendment.

Journey in Drinkland and meeting with Golden Kaan Pinotage.

I happen to think about that I never see Greek wines on shelfs of wineshops. Their fiction stories of Ancient often mention a wine drinking. That’s one of the oldest places of making this beverage. I’m wondering on current unpopularity in the world.

The last day of summer. What a beautiful reason for something drink! Evening started with a bottle of Villa Antinori 2015, which I was using many times and could make something artistic if I had saved bottles. It’s a perfection in red dry wine and five years age is surely a strong advantage for this drink. Smells without sharpness. Drinks without burn. Nicely feels in relaxing aftertaste.
Follow up was semi-dry Golden Kaan Pinotage 2017 from South Africa, which wines never disappoint me. And it was in this time. Also without radicalism in smelling, drinking and aftertaste. I was using and was liking both bottles.