Sunday, November 24, 2019

Impression from introduction of Wrath: Aeon of Ruin.



The first feeling from gotten two levels of Wrath: Aeon of Ruin, that I’m playing in it. Everything for reminding of nineties: mad action with fantastic weapon staff in the unfettered and crazy game world, which developed on recognizable from first sight the Quake engine. Developers KillPixel presents the game in five weapons and gameplay opportunities as long jump by fantastically chopping in both variants blade and ricochet effect from shotgun. I like the method of savings by find of special thing in the game calls soul tethers. Mood changed in a little further walkthrough. I tired from gameplay due long killing of some monsters (yeap, bestiary are lovely.), which sometimes were sucking to me and level one reminded tiresome labyrinths of Hexen, but the game corridors are not so tangled and suppose it will in the final release. Additionally it was in disliked directing of appearances of monsters, which too often presented themselves behind of me. For short time I’ve learnt to look back. Developers were overdoing in level creation for early access (it was needless for KillPixel to take more months.). Level two, which publishers were demonstrating on exhibitions, was more active and not so boring, but not entertaining than was in videos due again of similar overdoing. Directing construction lost that attractiveness.

This is not the ultimate version and it would be nice if KillPixel will tweak mistakes.

Sniper: Ghost Warrior Contracts

Russian Seasons.

The last task of Terrorist Takedown 3 is to kill the target from a sniper rifle. The launched bullet takes camera, which observes it on one hundred eighty and on the right side goes credits. “Was City Interactive inspired or just looked in Sniper Elite (which relaunched series two years later.)?” I have no idea, but it became studio’s specificity since this game.

The future isn’t quiet as usually can see in films or computer games. In Sniper: Ghost Warrior Contracts find out, that Siberia turned to the independent state with a dictatorship government. Against them, what frequently I meet in games, is fighting a resistance movement. However, “Siberian Wolfes” is only on words, when full participation in politics do a given for play protagonist Seeker. Story’s background captivates and developers enriched it, when the main narrative is standard “complete the list”.

Five (training doesn’t in count.) open-world charming locations with assignments and arcade challenges on collecting or do something n-times for some minutes. In gamer’s opportunities is a choice of how to play. What missions are complete and in what way. In walkthrough, I was recalling Project IGI and Hitman: Codename 47. Sniper: Ghost Warrior Contracts gives what was lost. Modern possibility of development allows combining of genres (in my view, games of nowadays as racing, for example, can’t be presented in one element, where just collection of tracks and cars.) and City Interactive is realizing it, but to unfortunately is following to tendencies.
The humanity is sliding down in inventions of machines, which are taking decisions. How would perfect if the game didn’t have all casual and RPG elements. Hero’s abilities to point a distance for shot on enemies explains in his high-technological mask, but was pressing on the last level of difficulty every time I mostly denied to make the walkthrough easier. I finally got the good game about sniping. Developers did excellent in the creation of levels. Hiding under tall grass in a crawling movement to two Siberian soldiers, which can have a curious talk, I prefer to take their attention in thrown stone by me for cleaning of the way.
Buying the best assault rifle and go Rambo is an entertainment thing in Sniper: Ghost Warrior IV and have own taste on the third difficulty. Regeneration of health (damn it!) makes needless bandaging by one of aid kits, but when the health strongly harmed and have a feeling that somebody is coming I did this. In shooting can see flaws, which doesn’t show in the stealth playthrough. Artificial intelligence of Russian soldiers isn’t so cute in actions, when one of them lies down by sniper bullet and they see it. A tension, but usually absent a try to find a cover. However, in face of their hostile, soldiers, what is making me glad, have a full hiding without showing of head top. When you launched many bullets in body of enemy, he with help screams can run away on some time. In raised alarm, soldiers more quickly detect and even in similar to electrician mask a brute with a machinegun can see the protagonist in hundreds meters. However, if find a far corner, presumably nobody willn’t visit it, but knowing about protagonist's existence a reporting between each other the Siberian army can come to using mortars.
Shooting sometimes reminds a roulette and more often with high stakes. A headshot by one pistol shot can change on misunderstanding that few bullet from same pistol or assault rifle doesn’t influence on movement activity of soldier. Rare moments were a one sniping headshot wasn’t enough. Also I don’t like here, as overall in games, that you must upgrade some abilities, when thinking that is a flaw. Why war-experienced protagonist can’t kill a machinegun brute?

Aforementioned two great games of 2000 came for many reasons and one of them was, that no savings during level walkthrough. It would be curious to see in this City Interactive’s game. Developers gives only autosavings, which happen in marked places and everywhere is quiet condition. This thing can help you as, for example, a murder of a target was did with a noise, but you collected some meaningful staff. After reloading can see, that killing is done and no one has interest to playable character. In personal case, mostly autosavings made to curse developers. Killing of hired person or completing a goal, which finished with shootings, in the next loading, where in the long awaiting of disappearing of a dark screen soon can hear activity of hostile guns and in disclosed image with the last difficulty level get a little chance to survive and no opportunity to find a peaceful save. Try to evade with destroyed stealth walkthrough or start again are two ways there. To imperfections I met disappearing of bodies, what makes needless in hiding of them, or soldiers in some places after reload and appearance from the air in alarming and in the ideal character control I didn’t like sliding in jumping, sometimes button commands didn’t execute (more bright was in autoload trap.) and usual in games infirm to move yourself at deep falling.
Aftermath from committed actions doesn’t harm furniture, when is possible to see rolling down through stairway a corpse, consequences from explosives and everything else in physics relate to body.
 
The ending of the game hints on possibility of DLCs, what was in thoughts before of release on which, despite on my dislike, I write “will see”. Sniper: Ghost Warrior Contracts is the contrast game. It’s brilliant in sniping in the Siberian locations under magnificent music by a composer, who expressed the spirit of these places and demonstrated individuality, but the story and cons didn’t give to feel satisfaction in watching of credits. In spite of this experience, the game possessed me in silence play and complete every assignment. There, I always write, that’s a definition of excellent game.


Sunday, November 17, 2019

The year of The Running Man.


I revisited The Running Man in 2017, a year, where a film’s story starts. About this, I made comparisons with reality in one of my writing works. I couldn’t no watch it in 2019, which is centered the plot.

If “2019” in Blade Runner was more absurd with every year and obsoleted now, the future in The Running Man is still actual. Fortunately, The United States didn’t become a totalitarian state. If look on a censorship, I with a sad view look that active part of society pressures to keep a common opinion. Criticize of something mass popular or keep untrendy can turn to bullying for this person. Yes, was a world’s economic collapse as says title in beginning, but didn’t happen shortages of food, oil, resources and wasn’t high poverty. Under Donald Trump’s presidency work offers more than jobless, which is reducing. If I remember, wasn’t an earthquake in Los-Angeles in 1997 and people didn’t leave these places. On streets are locating rows of tents (they have some resemblance with the flick.), but it guilt of huge rent prices for living. A state with a rich economics causes troubles for men who haven’t millions. It is true, as Fireball can have a long fly on jetpack, when the main question was about looking for the solution of hovering on a big time, and it’s possible to request coffee through a voice.

Presentation and talks about television in the film doesn’t make a wrong move in comparison with reality. It doesn’t mean watch it on located in hall a wide image screen or on situated in own room a wide image screen. Varieties of shows with sharp, tension, intrigue moments of different tastes, which can be staged, are ongoing to attract people. Everything as in the film, producers and studios are doing it for ratings. Sadism as in Climbing for Dollars can see in Japanese shows (for example, No Laugh School.), when in American doesn’t, but violence and bloodshed achieved to mixed martial arts, which appeared in 90s. In almost without rules shows (only don’t hit in crotch and knees.) contenders are biting each other. A fight willn’t stop with a full face of blood. Close, but didn’t reach to live murders. I know some countries, where it would be possible in implementation. Sure, can find people in civilized countries. I read news about live action hangings in social networks, where many watching people commented for do it. So, it’s no difference to words of one working on TV personage, which without hesitate ponders on ways of possible death for Amber.  
In the United States can feel influence of corporations in any committing action, when go shopping and buy something, switch on TV or get a salary in paycheck. The main informing media are belonging to corporations too. American news in entertainment form presents from a position of owner of this channel. Mostly occupied left-wing media and the Democratic Party as in The Running Man are using methods of disinformation and edit materials in profit ways. I’m in solidarity with a scriptwriter’s film Steven E. de Souza, that in reality if something exposes, people stay at homes and mention it in networks in words “How it wasn’t good”. The main villain with an excellent literature name Damon Killian, whom brilliant played sadly passed Richard Dawson (a host of Family Feud (what is funny!).), for disclose in lie was disgraced by audience. Left-wing TV news channels, newspapers and personally The Democratic Party after many fails are still in active.
Technology staff aren’t so bulky as in the movie’s presentations. Digital form lightened some things, but a computer image of real person doesn’t has perfect of The Running Man. An eye catches drawings, when in the film is also possible use a created fake for modeled action, which can program for a short time.  

I’ve watched The Running Man with pleasure and hold breath. It is classics! Known one-lines laughed me loudly. The ambience charms. Two years ago I’ve asked myself a question and do it again. What view of 2019 am I prefer? Society and things of The Running Man are equal to me than distasteful of what I see if spell a first associative word for description. I repeat, it’s a sorrow, that exposure doesn’t give effect, which has in The Running Man.