A new game from Obsidian
Entertainment, but everything similar old. Same studio’s tricks and flaws in
through burning eyes landscapes of acid world, which has likenesses of other
games: Bioshock, Fallout and can continue in details. For me, it was finished from
introduction. A change reason to play was more for self-confident.
The Outer Worlds has no
innovations. It’s a commercial game without triple A budget and for launching
of a new franchise. I was chasing by a feeling on absence of developers’
strive. A story’s beginning about president William McKinley survive, which
drastically changed a future is without basis and looks that it just found a
history fact, which corrected for own goals. The whole plot is filled of overdramatized
scenes. Developers put between far-fetched dilemmas where everywhere make a
player to feel guilty. All committed choices will create an ending in voiceover
on pictures, which will never be adequate. That’s condition I often had in
talks with characters. Not only in wrong sense of eccentric in phrases, but
after anger activity is easy to become best friends with a character. Sometimes
in word compilations don’t have a choice in variants.
At least in this game, not
all factions and personages are immoral. Of course, everybody keeps own skeleton…
However, I’ve never been found an interest once again. There is another staff
for that. Two contradicted factions are living in towns with a few houses and I
willn’t say that they’re so far from each other. Between them are loading
screens. In the last month of 2003, Ion Storm released Deus Ex: Invisible War.
Some months later (in May), Thief: Deadly Shadows. For filling, Hitman:
Contracts appeared in April. These games have same defects, which weren’t in
previous parts as in the whole industry before. A deep shame, isn’t it? From
developing games, it can see in gameplay videos of Vampires: Masquerade 2 and
Diablo 4.
A hero without
individuality is walking without legs in the place without mirror reflection. A
skimpy variation in comparison with Saints Row games in a creation of
protagonist. Additionally, the game plays only in the first-person even in
things as ladder climbing. See a playable character is possible in awaiting
when nothing to touch.
To gameplay primitiveness
in lifebar shooting, an enemy (it’s a definition to everybody killed in the
game.) loses limbs by a simple pistol. Doesn’t compare with commonsense the RPG
mechanics, corpses with a small cash and bullets (same limit in vendor machines.),
actions of artificial intelligence. Developers did a comfortable controlling
for casual players with a small quantity of buttons, which keys see in gameplay.
Every next level for walkthtough prolongs shooting. A dissatisfy turned to run
away from gunfights came to me on the first variant. It happened for thing that
I’ve never liked in RPGs and that’s of backwards in The Outer Worlds. Modified
weapons, armor in big numbers, upgraded skills doesn’t make an ease effect
against the enemy. On the last level I had standoffs with fat lifebars dozens
of hostiles, where on every type in a same armor required a specific weapon.
The most offensive was in killing of a chairman, who no more than suit was
dressed. A magic shine of the conclusion ultimately disrupts the science
fiction decorations. A blue drone’s ray restores lifeline of the enemy and bullets
of one of them are giving a violet color effect, which devours health. In overall,
it’s a downgrade in Obsidian Entertainment rate.
P.S. If somebody needs idea
for a story with alternative reality – try this one: “Maximilien Robespierre
survived execution and with Jacobin men restored power.” Good luck!
No comments:
Post a Comment