Thursday, May 7, 2020

A demo-version of Ghostrunner with one cup of tea.


Almost one year ago, Ghostrunner was introduced on Gamescom with a curious gameplay video of the demo-version, which after that had visits on many exhibitions. It is still a mysterious project and information about a plot and a game in very tiny size appeared in interview with one of developers, who, of course, gave great promises as was about screenplay, which doesn’t have simplistic good’n’bad men and et cetera. Just common words, which only can check how true they are. Right now, what is since May 6, for a limited time on damned Steam appeared the demo-version of Ghostrunner.

Was spending first minutes on installation of Steam and next few minutes on solving with indication to where will situate the game, because that’s terrible service is infirm to do it without a folder with a name “SteamLibrary”. When it was done, I automatically blamed again Steam, Valve and personally Gabe Newell.

I was drinking a lunch cup of tea tried to adapt to control for which needs not so long time and where a reason lies that is “dash” on “left shift” near to “sliding” on “left control”. Makes worse buttons, which don’t react on pressing or do another action, what can conclude to death of unknown in name of a main character in the game with death in one laser shot. Sometimes was misunderstanding on how a personage was killed. Ghostrunner charms in music, cyberpunk design and voice-over of character with a name Whisper. It is still a question, will all that are well in full release. Gameplay gives tensions, which some of them appeared before it in video watching. The game combines Prince of Persia and Dishonored – a feeling since Gamescom. That’s my personal view, but protagonist isn’t running and by it Ghostrunner loses an attraction pace. AI rises a dissatisfaction in walkthrough, because they predict your dash and I understood that straight attack gives more chances for survive. Hostiles always stay on own point and willn’t follow for searching of you if move away from them. Their laser shots can reflect, but enemies are impossible to knock on the ground on high speed. Once it finished with one of those strange deaths. One More Level, a studio is programming Ghostrunner, follows to a new trendy thing in industry, which use dilettante developers and for it I don’t want to play in their games anymore – kill all hostiles on level piece for open access to next small part. There it in exploitation. And I think it will bring to tiresome in repeating of body cut animation, which is expecting.

It was the demo-version of Ghostrunner, but I had a dislike to gameplay about which was that thinking in watching. The game has a great conception, which I like. Graphics isn’t for modern perfection, but I would rid from needless casual indicators. “Death by one shot” failed in realization in this played part of the game. It will a suffering in full playthrough with a goal taking of total completing if it stays.

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