Thursday, July 30, 2020

Destroy All Humans! (2020)



I don’t know, had a place benchmarking, but in 2005 were released two games, which have a common conception of 50s setting with bowing to drive-in cinema of that time and a specific thing that protagonist is not a human – he is a creature, which moved against mankind on view. Stubbs the Zombie in Rebel Without a Pulse appeared in October 18 on Xbox, November 17 on Mac and November 21 on Windows. A game, where play for walking dead, is loudly sneers on what relates to fifties in society, films, music and… things defines a zeitgeist. By it and diversity in gameplay I didn’t suspend a walkthrough where met a row of flaws. The second game was devoted to alien invasion from side of attacker in typical for decade title Destroy All Humans! released on consoles in June 21. Fifteen years later almost date by date gets available remake for still current consoles and PC.

Titles of every mission is paraphrased titles of different quality kind of movies from thirties to fifties when a game has reminiscences of sixties in Kennedy assassination and a main character will change words in quote from flick of seventies. Changing titles look that it did for evading of trial on using of license name. What is funny I should find in South by Southwest? Real places get fiction without of creativity. Pentagon changed in shape on Octagon. Replace in numbers as Area 51 is Area 42. Washington is Capitol City is correction of one letter. Facial likeness with general Douglas MacArthur is only common of general Armquist. No even a pipe in teeth. Reading of boring minds of citizens show people and events of decade, which is decoration in playthrough. Original developers Pandemic Studios didn’t do more with 50s setting. Six locations in tiny limits of sixth generation console from different angles missions where sometimes pronounces “destroy”. Developers made variety in goals and did it for gameplay.

Four alien weapons for upgrade as was in original game. Gun shooting of electricity in advancement creates a chain reaction. Disintegrator ray turns people (and cows.) in skeletons. Anal Probe for suction of brains, which are goes to currency for modifications. Ion Detonator, which is well against a big quantity of people (or again – cows.). Flying saucer, which can pump too, has a laser ray, a sound weapon and a quantum deconstructor, which short in stocks and I was using usually for group of buildings. Crypto, a short name of game’s character, has personal abilities in sluggish telekinesis, which incomparable in everything with Jedi Outcast and Jedi Academy, and likeness taking of any people, which uses in stealth actions as pass of security, get information by mind reading with which can do brainwash for turn to ally or erase, because he or she saw you in grey. In few situations will need to choose a phrase, but it’s one of unnecessary things of the game to where I include Anal Probe and all abilities except likeness. Variety of missions and shooting from guns made fun. I forgot about lifebars, because death of meeting people was instant. Shortage of ammo, which is hardly to get, in disintegrator ray I count a mistake of developers, because in tone of this game it should be more.
A screenplay is useless for be quip and I don’t accept it’s existence when scenes are pure drama. Majestic 12 could be a nice object for jokes, but a guy in gas mask is serious. Confrontation with her in final mission made failed to sneer B-movies game in B-game (of course, it always was in this status at original release on consoles.). At first, it was a large size robotic boss with long lifebar, which is long and three times. He shoots from many weapons, everywhere explodes and near come his accomplices. Ballistic rockets roboboss launches when move away on far distances what I did, because console origin don’t give possibility to up and down saucer from inevitable laser. A flaw was in autoaim in simple walk, which caused to detection. Pushed button for talk made a brain suction of another soldier. Shooting are not for defiance in this case, but it wasn’t comfortable when they strike through hurdle I reloaded one mission, because was unable to kill an nonexistent scientist. Close fight with robotic boss was troubling in game’s lag by which I was turning to other directions. Once it was in launching of quantum deconstructor – useless for this boss, but a nearby building (Lincoln Memorial) interfered to me. Defeat of roboboss became easy when I was repelling ballistic missiles by switch on shield in quiet place. It reminded my six-year of tennis playing (why I wrote it?). Next checkpoint is shootout with Majestic 12 guy owns cheating abilities and advantages, who also kills in special way and long – everything for instant deletion.

I’ve learnt original Destroy All Humans! and in comparison with remake by Black Forest Games I see just a technical correction to current standards. Saucer’s ray strikes building, which covers of fire. Some time of awaiting and flames disappear with trails of burnt. Exploded construction leaves scorched place and no more. Shortage of NPC models, which can have alienated faces in original is humanly. The 2005 game was made in limited finances and publisher THQ Nordic uses it’s model in this and rest of games. Destroy All Humans! fitted for their budget scale.

Black Forest Games – a creator of Desperados series. They must did a new game. Unfortunately, studio didn’t get it in development.

Tuesday, July 28, 2020

Pellegrin Gamaret. Story of drinking obsession.

Monday. It’s a nice as any day of week for drink. I had in basement a bottle of Swiss Pellegrin Gamaret. Never heard about winery in boring Switzerland (or maybe just forgot.) despite I’ve never was there, but I’m sure that’s the boring country as states of Scandinavia and Canada.

So, wine. I’ve prepared my unlicensed snack “The Eternal Fire”, which better sounds “The Eternal Flame”. So, let it “The Eternal Flame”. “Classic Eternal Flame” is accurate stripes of any kind of meat for eat as ham or sausage, which shape reminds Wrigley’s classic chewing gums. Lay cut meat around of little dish in distance, which must create thirty degree angle between every piece. Composition can finish in pouring of ketchup (as any of sauses.) in the center of dish in shape of flame (now you understand why I called it “The Eternal Flame”.). But before that can put same reminding classic Spearmint, Doublemint or Juicy Fruit size of cheese between meat what I usually do since invention. Can use different variety of meat and cheese. Exactly, “The Eternal Flame” is multiple snack. And if you finish it – you can cut and put again. It’s a renewable snack. In this drink, I did “Cheesy Eternal Flame” (maybe I should call “Cheesy Edition of The Eternal Flame”?). Pieces of cheese around of dish and few little mozzarella balls in the center.

So, wine. I’ve opened red Pellegrin Gamaret, which gave a promise of nice when I sniffed that’s charming scent. The wine isn’t fit for writing poetry on it in using and belongs to category of drinkable. It’s obtrusive when holding in mouth. I was swallowing every sip what was getting a fine experience.

It was well aftertaste.