Monday, July 22, 2019

Unknown masterpiece. Nosferatu: The Wrath of Malachi.



Accidentally knew about this game when I wasn’t looking for treasure. After exploration, I discovered unique gameplay, which supports an interesting story inspired on many fiction books and films on vampires and other monsters.

Lost Olympic competition in fencing James Patterson arrived in Romanian castle on wedding of his sister, but it was trap for them and their also attending relatives and friends. Potential husband, who has only rang count (who in reality vampire.) needs in people for making rite of awaking of Lord Malachi and turn world. Protagonist has an hour and half for saving everybody. Specialty, it’s a real time for walkthrough and it’s possible to not return all relatives or they can parish on the way. More lifes returned will make stronger Patterson with guns or garlic’s necklace with scare away monsters with vampire origin. Unsaved person gives power to Malachi. Another unique ability of the game is every new game generates randomly dislocation of rooms.  

Made in horror genre game achieved in creation of gloom ambience of early of XXth Century where I without a pleasure walked in the castle of Romanian Lord, looked for keys from rooms and was on collisions with beasts where sometimes I ran away from them in preference of time… And bullets too, because all of these staff is always not enough. Take care on this and don’t long run, because Patterson has a human factor calls stamina, what is element of horror game and it is great executed. Sure, when get machinegun – it makes horror for beasts.
Don’t forget to put powder after shot. Not for every creature it works. For vampires use a pole and better when he or she quietly lies in coffin. Against spirit monsters works saint water and a cross. Developers Idol FX made a big fantastic bestiary (music is spectacular.). With all accuracy to details and hype of action disappoints close fight when long uses sword and can get kick when out of distance. Sometimes random didn’t glad myself, when I again loaded in near with was appearing one of ugly inhabitants. In these moments must again to ask relative for walk. Movement of given protagonist is physics paradox when he can jump from any staff and he very hard goes downside. Hurdles didn’t ruin rapture expression from gameplay conception and everything for what I call it a masterpiece.

In Nosferatu: The Wrath of Malachi I strongly wanted to save everybody and reveal – I did it and was happy for this. I checked another games of creators of Idol FX, but saw only passing projects.

No comments:

Post a Comment