Wednesday, July 24, 2019

Apocryph: an old-school shooter, version 1.0.4 (still in development).


I’m staying away from amateur works, which are appearing everywhere (the world filled of them!). Today is more easy to make game, when especially is having access to free engine or to source code. In this year a lot of games wants to remind first-person shooters of 90s, but it always depends how to tell the story. From all unprofessional games I chose Apocryph without long research. In saw was caused, that it made by skillful people. Maybe I made this decision from pushed me again boredom.

The game follows of description from developer’s web-site. Apocryph is primarily associates with Heretic and Hexen, but it because decorations. In walkthrough frequent remind was Serious Sam (I saw Painkiller in called games of authors only when began this review.). The worst of the worst that battles with creative bestiary happens rudely. Sometimes after pulling of lever in tight room from behind appear monsters. Staging is predictable till obviousness to when will a disposition by teleport of hostile dozens. Later I started to suspect and then found in options a function of turn off the music during combats. I wanted to switch off whole sounds when saw usual happening of it. Reminded me discotheque. I’m not critical on music’s qualities, but it’s a discomfort in gameplay.
Completed game on middle level wasn’t hard and there can be killed by own reckless. Gameplay was satisfy for me, because tactics is always shoot and move back. It hurtful for health if straight attack. Monster killing is going long. Disappoints that aftermath of your actions can disappear. Maybe, developer Bigzur Games will one of fixations as they made or will do it when ends shells of high damage weapon and always switch goes on second less effective magic stick. Available seven wizard arms didn’t impress me in presence and action. Interest gives “Blood mode” when after kills are filling scale and turned on regime rises damage, health and, if use more destructible weapon, longevity of this function. 

Fighting against almost smart artificial intellect wasn’t comfortable for my eyes due computer graphic. I tried to fade bright colors, but it didn’t save situation.

Apocryph isn’t finished game, but I haven’t a wish to play in full version. Rare demonstration of potential in level design or gameplay had glimmering effect. Game developed by amateurs. Nothing more.

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