I’m staying away from amateur works, which are
appearing everywhere (the world filled of them!). Today is more easy to make
game, when especially is having access to free engine or to source code. In
this year a lot of games wants to remind first-person shooters of 90s, but it
always depends how to tell the story. From all unprofessional games I chose
Apocryph without long research. In saw was caused, that it made by skillful people.
Maybe I made this decision from pushed me again boredom.
The game follows of description from developer’s
web-site. Apocryph is primarily associates with Heretic and Hexen, but it
because decorations. In walkthrough frequent remind was Serious Sam (I saw
Painkiller in called games of authors only when began this review.). The worst
of the worst that battles with creative bestiary happens rudely. Sometimes after
pulling of lever in tight room from behind appear monsters. Staging is
predictable till obviousness to when will a disposition by teleport of hostile
dozens. Later I started to suspect and then found in options a function of turn
off the music during combats. I wanted to switch off whole sounds when saw
usual happening of it. Reminded me discotheque. I’m not critical on music’s
qualities, but it’s a discomfort in gameplay.
Completed game on middle level wasn’t hard
and there can be killed by own reckless. Gameplay was satisfy for me, because
tactics is always shoot and move back. It hurtful for health if straight attack.
Monster killing is going long. Disappoints that aftermath of your actions can disappear.
Maybe, developer Bigzur Games will one of fixations as they made or will do it
when ends shells of high damage weapon and always switch goes on second less
effective magic stick. Available seven wizard arms didn’t impress me in
presence and action. Interest gives “Blood mode” when after kills are filling
scale and turned on regime rises damage, health and, if use more destructible weapon,
longevity of this function.
Fighting against almost smart artificial intellect wasn’t comfortable for my eyes due computer graphic. I tried to fade bright colors, but it didn’t save situation.
Fighting against almost smart artificial intellect wasn’t comfortable for my eyes due computer graphic. I tried to fade bright colors, but it didn’t save situation.
Apocryph isn’t finished game, but I haven’t a
wish to play in full version. Rare demonstration of potential in level design
or gameplay had glimmering effect. Game developed by amateurs. Nothing more.
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