Thursday, August 29, 2019

Control


Play in Control after Ion Fury is impossible for perception. A game wasn’t a project for wait from announcement. Further appearance of new details brought to conclusion of coming storm. I couldn’t watch till end some gameplay video. Nearest past of developer wasn’t pleasant about them. Reluctance and disbelief to Control objected in the greatest Max Payne duology by those gamemakers, Remedy Entertainment. Sometimes I listen again some dialogs, where simple sentences (“You’re a bastard, Max.”) sound mighty in this screenplay. I often have an inner pressure to play again despite the last time was in a lately months. In Alan Wake impossible to play even for story, because it was poor written. Maybe, Remedy developers sold souls (or Finnish law restricts it?) for creation wonderful game, which will promote them, but price was in only with “Max Payne” title they can make excellent game. Due of glorious past I launched Control where I wanted to sure.

A plot of the game presents a trash in bad sense director is thinking that he is a philosopher and also that he can intrigue in sudden and unusual shots, which look senseless. Under terrible directing goes weird word competition, heroine’s banal wacky thoughts freezes active talks, pathos with failures as “He needs team. A management team”, monologues where in one sense is changing “confirmation” and “denial”. After few hours, I saw that the story doesn’t need text, because nothing is ruling of it and some were saying things about obvious. Almost ten hours is overuse for nothing. Inside of building, where happens action, hides open-world game, which becomes linear if follow for main errands. Characters with names present only for text reading of where to go and what to do. Head of security or a Negro woman with a gun willn’t participate in walking of lifebar declining of enemies health. Acting of every of them is a catastrophe filling of the game. Voicing performance is near to good or happens to be that, because it's a hard to pronounce wording abracadabra. Poster image philosophy, what will pivotal for plot, introduces Control and following appearance in scriptwriter title Sam Lake’s name would shame me. It’s a doppelganger of Finnish developer. Creator of spectacular allegory dialogs in Max Payne 1-2 tries to lookalike on them in Control.
No interesting assignments from in this only strict collection. Whole gameplay is cleaning square from hostiles for getting access to next area (How you degrade, Sam Lake!), where in further walkthrough in one another placement will appear from air new enemy portions (explosive types can teleport behind your back.). Exactly, developers don’t let to run away from shootouts (“elevator waiting” type missions included.). Control is uncomfortable. Story videos usually misses through phrases of conversations, every action with subject is holding of “F” button, the game can out on work desk and glitch, when finished mission goal doesn’t move further plot.

Lonely pistol gun, which can modify in rocket launcher or automatic rifle doesn’t entertain in depressing rooms of building with technical equipment and Finnish design from 80s decade despite the story happens in modern day New-York. Control isn’t so hurdle for complete without attention to upgrades. Destruction abilities in throwing of subject and demolition of staff have quality of Chinese goods. Incomparable with logic physics doesn’t ruin staff on thousands pieces and flying paper disappears far before touching of floor. Red Faction series, Stranglehold, it's abandoned sequel Gun Runner and especially unreleased ambitious Reich are surpassing Control in devastation. I had on mind many games on every case, when played in last of Remedy Entertainment. In throwing of subjects, I would prefer Star Wars Jedi Knight’s Jedi Outcast and Jedi Academy. There I can distant choke humanoids and use thunder against them, when in Control can’t hold in air hostiles. The game asks much in system requirements, but it doesn’t cost even for graphics. I saw better in last years.
Lifebar kills everything. Mission with a performance of “Take control” was a one pretender to have some of like (just because song.), but shooting in health lines was a part of inappreciable walkthrough. Achievement made a weak directing, which was near to absence through the game, and AI was without ingenuity. Never was. I couldn’t find savvy action from hostiles. They shoot only when see protagonist and can sometimes strangely launch a rocket.

Remedy is surrounding of fantastic in games since Alan Wake, which doesn’t aspire to explain. Worst in this transformation, it influenced on spoil of quality in every aspect.

Friday, August 23, 2019

Gamescom 2019.


Five hosts on Xbox Conference succeed in performance, but show wasn’t. About games they were must talk in salesman’s tongue: call price and count profit sides. Whole demonstration frequently reminded a watching of commercial. Two or three times glimpse of Borderlands 3 couldn’t let think an alternative.
Promised gameplay of Empire of Sin wasn’t shown. Scraps for impression without presentation what about it. After watching, in wish to play I moved to thought that possibly it willn’t happen. Empire of Sin most of Brenda Romero’s game than John Romero’s. A longhair developer, to whom I save a good opinion due nineties and given a savvy criticize of modern industry, I have a feeling that his greatness stayed in ID Software (what happened with everybody there.). Sigil release is a reminder of Romero’s decay. On real gameplay of Empire of Sin I hoped on appearance from gamesites and players.
Was a good thought to stop watching after Empire of Sin (after next conferences it related to all of them.). Almost one-third (precisely a half of hour.) were devoted to Gears 5. Big part of nothing had a pathos sounding from which was made a cult and I surprised in didn’t call dates of the nearest pilgrimages. Living in own world representor of developers was pronouncing, “This’s year of Gears” and follow to it said about “everybody’s exciting” (I’m not.). In one introduced multiplayer regime, he superfluous talked about robot Jack and his functions. Important, in his thought, was introduced Halo characters in Gears. Talked much about game, developer promised to say more on Gamescom: Opening Night. Microsoft is talented to present air as on this conference demonstrated a couple of new controllers which specialty were in new colors. On previous E3 I was writing that without budget Call of Duty and Battlefield have nothing. It relates to Microsoft’s Halo and Gears of War. These series on same trash quality level with budget series and just cheap games somewhere from the United States or the Eastern Europe (by the way, I don’t hear about nowadays existence of these kind companies a long time.). In every new part, I see a one game. Gears of War saves everything till flaws. Since a first part is absenting elaborated a body damage. For me, if series doesn’t advancing and copy game for a game – it’s a trash. A week ago, I played in Chernobyl trilogy by Polish developer Silden, which in structure similar to mentioned series. Gamemaker in every next part saves not only gameplay elements, which can see in other their developed games, but keeps a same menu interface. This thing can find in many series calling in title a military squad. Difference in games of these small studios and companies with a name only in market orientation and quantity of money. A little difference, huge corporations can’t allow reusing a same menu.

Google wasn’t generous in spending for presentation. They didn’t care about host, whose participation got unnecessary. She meaninglessly talked and just was reading text. In this case was a mistake to make look that host has own opinion. Fortifies a fail, that presentation has been recorded in studio, in non-risky conditions than live action stage with audience and Google could find a professional performer and prevent lags in videos. Among of demonstrated, where glimpsed Borderlands 3, the most interest I had only to amuse movements of host’s hands, where touched each other fingers were spread out and sometime make a wave or other thing.

Gamescom: Opening Night gave additional six minutes and thirty seconds on Gears 5, what turned evening in Gearscom. Known from Microsoft conference developer continued vanity praise of a game as what a lot developers say every time “best Gears we’re made” and repeated a heard before where much time was about robot Jack. I don’t need to joke.
Was watching of conferences, I was thinking, “Am I in real world?” Maybe, it will radical critics. However, I saw a needless of mentioning of Farming Simulator league. Presentation of Erika surprises that FMV games live. Unlucky 90s experiment continues to present on the edge of second decade. I can’t to recall Jordan Mechner and his astonishing masterpiece The Last Express, where some of right decisions were to color in computer graphics actors and made a revolution decision to use rotoscoping. Today, having a motion capture possibility, makes, excuse me, foolish using a live video. In creativity of Gamescom: Opening Night, I liked only a cinematic video of Port Royale 4, but not of main game. Geoff Keighley’s conference was highest class. Did what must and executed host’s promise “a lot of gameplay”, but I didn’t find interesting projects, where much were second parts of indie-games and trendy following on Nintendo Switch, what presented in The Witcher 3 video and it was known before.
I was skeptical on Death Stranding. When I see man and woman in main characters and villain looks as monster hints on primitive of subject. Hideo Kojima isn’t versatile artist and demonstrated gameplay video is following of known style. Twenty-seven minutes were devoted to Death Stranding, what made it in Kojimasancom. Gameplay of the game was so Japanese. I willn’t touch cultural side of Kojima, but wrong with him that he isn’t a game developer. He’s a film director as in reality Kojima wanted to be, but turned it to console games. In Metal Gear Solid series, he gave much time on talks and long in decades minutes of cinematic videos. At least, in showed video of Death Stranding he demonstrated excellent ability in filming and from actors I was impressed in character living of Norman Reedus (in previous time was a visa versa.). If take only a story, I have a feeling on simplicity of screenplay from saw. Additionally I recall past games of developer where he has crocodiles in Siberia and troubles with creation of names for characters. Almost half of hour in holding of nothing.

Thinking, I will over with watching of conferences for some future and will only look for in news and personal videos of games in depending of situations.


Conferences lost their need. A chance to see interesting were in days of exhibition.
I met with Marvel’s Avengers gameplay in leaked videos, what confirmed own thoughts. An official presentation differed just only in better quality. It was a long years ago since I saw a game by license. Usually in it’s absolutely console game was poor quality and counted on people attraction due popular name. Gameplay of Avengers clearly reminded it in casual superhero arcades by Activision. Especially I was thinking about X-men games. Marvel’s Avengers is revival of this kind of trash. In gameplay video artificial intelligent didn’t hide deep clueless, what is not the worst in this game. How I so don’t like when game plays you – not you in it. Effect moments, explosions, demolitions commit a director – not by own actions and will. Watch and sometimes press many times a button.
Admiration I’ve got from not participated on exhibition a tactical shooter Ready or Not. I found video from happened alpha test in 19th August. The game is unfinished and somewhere needs in technical corrects, but it didn’t hinder to watch with a rapture. Void Interactive meticulously working on game details and doesn’t lie in promises of diversity of ways in playthrough. I like that Ready or Not has what must to be everywhere – animation in actions. Not all, but hope, it will in final release. Maybe game tries to be horrible SWAT 4 if see a one identical indicator. However, gameplay reminded me fantastic SWAT 3, but Ready or Not is self-sufficient game. I didn’t know fully about damage system of playing character, which got some bullets in vest as showed it in red on health indicator of invisible man (in kill of hostiles looked accurate, but it willn’t a precision opinion.).
On beauty of living Chicago in rainy time of Empire of Sin is watching with impression look what usually is more than normal in nowadays games and, happens, it can be only well thing. In presenting abilities gets mediocre. Still in games of tactical role-playing ballistics of shooting weapons don’t try to be realistic and can miss when you’re staying face to face with adversary. Was watching videos raised a suspicion on promised different variants in dialogs that choice willn’t so much in talks of muted faces. I hope it’s only in videos weren’t voiced and cruel and succulent razor slaying (John Romero) willn’t lonely in excellent of reprisal animations. 
I was skeptical on introduced Ghostrunner. In gameplay video I saw a console game is associating with Sands of Time line of Prince of Persia if it was in first person and Dishonored. I wasn’t fascinate in linear levels, which had a feeling that created specially for player. Watch different videos, I’ve found interesting sides that player could be killed in one shot, which makes curious a game in attractive cyberpunk entourage in design and music. Better study opened that maybe a straight road, but has a choice in ways. Not sure on a story. Suspicious on proses, which could look excellent only on video. I will continue to watch and for right now put the game in playable list. 
Streets of Rage 4 hasn’t innovative features for sub-genre in thirty years. Nothing except a graphic renew (once again.). A new part of series, which first time on PC, strongly reminds a flash game. If French developer DotEmu is doing for nostalgia, I’d play in someone from these time.
Wrath: Aeon of Ruin is doing reasonable Gamescom. I continue to strongly awaiting the game or precisely to write a first episode. I want to spill some critics. And not only on the game. Episodic system isn’t a thing what must remind 90s with which I can rudely compare a card entering after war or economic collapse. After release Ion Fury got critical attack for some jokes, which are offensive for accusers. Developers promised to fix it. I absolutely dislike humor in Leisure Suit Larry 7, which I doesn’t relate to funny, but it doesn’t insult somebody in person. Nobody pressures to play in it as everybody have a right on express yourself as they want. Ion Fury was a brilliant example of time, when art was free, until developers followed for crowd. 
Sniper Ghost Warrior: Contracts appeared on exhibition with disclosing of second of five game’s locations. Project continues to be delightful with level conception and multiple possibilities to complete tasks and weapon ways. Artificial intelligence reveals sloppiness, what clearly demonstrates in alarm situations, but Sniper Ghost Warrior: Contracts still pretends to be a lucky game about sniping. Developer is improving yourself. Maybe in this time and without glitches they will succeed. At least, this game made better Gamescom exhibition, because it was the last of excellent there.

Saturday, August 17, 2019

Ion Fury

Years of playing of releasing games after loading of Ion Fury in a few minutes gives a feeling about how much is lost.

Developed on modified engine of 1995 game hold in levels of evoking charm, which attributes arrived from beautiful 80s and 90s. Through buildings of Neo D.C., it’s city streets and mysterious places with wonderful landscapes outside under player’s control Shelly “Bombshell” Harrison annihilates soldiers and diversified creations of talented, but evil, doctor Jadus Heskel. Left after shootout corpses, fired bullets, holes on walls and ripped furniture staff will always stay as proof of your activity. Of things, which were natural then.
Details of story, as in shooters of past couple decades, is limited in ReadMe file. Ion Fury narrates before events of top-down shooter Bombshell released in 2016, where in rank of Colonel main heroine had augmented operation happened due of unknown incident. In first, as I suspect, prequel, she is a Corporal and leading Domestic Task Forces – a division of a military structure Global Defense Forces, because all previous heads and senior officers were killed in circumstances bounded with criminals. Occupied Neo D.C. soldiers of will become fated nemesis doctor Jadus Heskel will a war of Shelly Harrison.

Health on edge and I must survive until find a first aid kid or eat something disgusting from fast food, which somebody left on a counter of his working place. How long it was. In these moments of near death as in reality feeling a taste to life, when sharply love it. Catch dozens of bullets will deadly in Ion Fury. Apathy is gone and you aspiring to dodge from all types of shells. I was in unsafety, because easy to get a shot in back and no indicator will point where enemy is. Ion Fury is a defiance and gameplay entertainment. Having nine diversified remedies for murder I got a satisfaction from every of them. Electrified truncheon, double sub-machine gun or throwing of contactless mine as a cookie. With a hype, I was crossing level for level. Always on a new type of hostile, I always had a nice shock to unknown. Few men from Voidpoint and creator of 90s masterpiece first-person shooters Scott Miller developed a game, which technically prefers modern releases. Look yourself in mirror, choose between first and third person or aforementioned aftermath of your actions. For now became is impossible to make a headshot. It can do it in Ion Fury, which Build engine was used on high power.
In shooters of 90s player is often stacks with looking for of next color card or with a further movement. Ion Fury keeps traditions, but makes in huge with many rooms maps walkthrough comfortable by paving a way by newly arrived hostiles. Developers didn’t mostly primitive gameplay. Other tasks, for example, solve a riddle or get a power to generators. Voidpoint keeps well in directing here and with standoff with enemies. They doesn’t make mistakes of modern games and do same with games of those time, but the second goes until last levels, where happened deterioration. I never liked in shooters of 90s see again bosses, which defeated in finish level of chapter, because they were presenting as unique. In Ion Fury, this moment had an explanation in absence of specificity, but I bothered when met once again mega brutalizer twins. The last stage reminded me final level of Doom II. A legion compilation of almost all types of enemies (fortunately, exclude bosses, what was in creation of ID Software.) in one place, where to destination to a center must evade from circling ray, which discriminate hurts only main character, and during of shooting throw grenades inside of hole. After some health reduces of doctor's dome, a created wave without reason wave will return to moving ray. Fantasy is gone. Finally, everything went to dead end. What’s funny, it started from a glitch, where I went for blue card in laboratory’s pod. I later knew about toggles, but then accidentally entered and after taking of item have got in laser trap and autosave from where I escaped by shameful entering of cheat, because I didn’t wish to replay. Developers stopped to keep quality. Heskel’s texts, voiced by magnificent Jon St. Jon, became useless with his philosophy thoughts on “you will die”. To addition, “Autoaim” button, also autoaim in alternate fire of revolver Loverboy and press “E” in beginning are offensive kind.

To own fantasy of creators, can find and hear quotations on different topics of devoted past. Open pizza’s cap always tendered me. To Shelly’s own individual one-line phrases, I was glad to hear known words from Die Hard and Action Jackson. Ion Fury has many references. To creation of fantastic future atmosphere composer Jarrko Rotsten filled the game only splendid tracks.

I’m not happy that Ion Fury didn’t stay in perfect. 95.7 MB of highest grade of gold, what could become size of the best.