Saturday, August 17, 2019

Ion Fury

Years of playing of releasing games after loading of Ion Fury in a few minutes gives a feeling about how much is lost.

Developed on modified engine of 1995 game hold in levels of evoking charm, which attributes arrived from beautiful 80s and 90s. Through buildings of Neo D.C., it’s city streets and mysterious places with wonderful landscapes outside under player’s control Shelly “Bombshell” Harrison annihilates soldiers and diversified creations of talented, but evil, doctor Jadus Heskel. Left after shootout corpses, fired bullets, holes on walls and ripped furniture staff will always stay as proof of your activity. Of things, which were natural then.
Details of story, as in shooters of past couple decades, is limited in ReadMe file. Ion Fury narrates before events of top-down shooter Bombshell released in 2016, where in rank of Colonel main heroine had augmented operation happened due of unknown incident. In first, as I suspect, prequel, she is a Corporal and leading Domestic Task Forces – a division of a military structure Global Defense Forces, because all previous heads and senior officers were killed in circumstances bounded with criminals. Occupied Neo D.C. soldiers of will become fated nemesis doctor Jadus Heskel will a war of Shelly Harrison.

Health on edge and I must survive until find a first aid kid or eat something disgusting from fast food, which somebody left on a counter of his working place. How long it was. In these moments of near death as in reality feeling a taste to life, when sharply love it. Catch dozens of bullets will deadly in Ion Fury. Apathy is gone and you aspiring to dodge from all types of shells. I was in unsafety, because easy to get a shot in back and no indicator will point where enemy is. Ion Fury is a defiance and gameplay entertainment. Having nine diversified remedies for murder I got a satisfaction from every of them. Electrified truncheon, double sub-machine gun or throwing of contactless mine as a cookie. With a hype, I was crossing level for level. Always on a new type of hostile, I always had a nice shock to unknown. Few men from Voidpoint and creator of 90s masterpiece first-person shooters Scott Miller developed a game, which technically prefers modern releases. Look yourself in mirror, choose between first and third person or aforementioned aftermath of your actions. For now became is impossible to make a headshot. It can do it in Ion Fury, which Build engine was used on high power.
In shooters of 90s player is often stacks with looking for of next color card or with a further movement. Ion Fury keeps traditions, but makes in huge with many rooms maps walkthrough comfortable by paving a way by newly arrived hostiles. Developers didn’t mostly primitive gameplay. Other tasks, for example, solve a riddle or get a power to generators. Voidpoint keeps well in directing here and with standoff with enemies. They doesn’t make mistakes of modern games and do same with games of those time, but the second goes until last levels, where happened deterioration. I never liked in shooters of 90s see again bosses, which defeated in finish level of chapter, because they were presenting as unique. In Ion Fury, this moment had an explanation in absence of specificity, but I bothered when met once again mega brutalizer twins. The last stage reminded me final level of Doom II. A legion compilation of almost all types of enemies (fortunately, exclude bosses, what was in creation of ID Software.) in one place, where to destination to a center must evade from circling ray, which discriminate hurts only main character, and during of shooting throw grenades inside of hole. After some health reduces of doctor's dome, a created wave without reason wave will return to moving ray. Fantasy is gone. Finally, everything went to dead end. What’s funny, it started from a glitch, where I went for blue card in laboratory’s pod. I later knew about toggles, but then accidentally entered and after taking of item have got in laser trap and autosave from where I escaped by shameful entering of cheat, because I didn’t wish to replay. Developers stopped to keep quality. Heskel’s texts, voiced by magnificent Jon St. Jon, became useless with his philosophy thoughts on “you will die”. To addition, “Autoaim” button, also autoaim in alternate fire of revolver Loverboy and press “E” in beginning are offensive kind.

To own fantasy of creators, can find and hear quotations on different topics of devoted past. Open pizza’s cap always tendered me. To Shelly’s own individual one-line phrases, I was glad to hear known words from Die Hard and Action Jackson. Ion Fury has many references. To creation of fantastic future atmosphere composer Jarrko Rotsten filled the game only splendid tracks.

I’m not happy that Ion Fury didn’t stay in perfect. 95.7 MB of highest grade of gold, what could become size of the best.

No comments:

Post a Comment