Wednesday, June 13, 2018

E3 2018. Ubisoft.


As I am convincing, that by the leading of the conference you can see what the organizing company itself. Ubisoft makes efforts to release high-quality games and unlike Electronic Arts and Bethesda their games still evolve. Their event always shows vitality. And there was no exception this time.
Distinctive, and under the circumstances, also unique features in the presentation lay in the fact that Tom Clancy's The Division 2 did not repeat the video shown earlier in another show, but rather presented a lot of new different information, and after the conference they held a half-hour demonstration of the gameplay. Perhaps, I needed only to watch them, as they are able to demonstrate from the stage and carry the pithiness in their videos. As I noticed, even in terms of humor, they succeed in distinguishing the others because it does not have a distinctive standard included in for need to dilute the text. Conferences must pass this way. A wonderful example was with Trials Rising from appearing on stage and right up to the game itself. Would it buy if it were in physical form.
Any detail of Ubisoft is thought through and doesn’t giving of sense for report, as it was before. There were moments I consider superfluous, as they didn’t give a normal opportunity to see the gameplay in Beyond Good & Evil 2. They managed to intrigue by the story, but not far time ago I saw the mechanics of fights. These scraps were also indicated on the screen, which the person sitting behind the console showed through the camera in the hall (such a puncture on the E3 was a permanent.). Animation of combats I don’t like, as the inactivity of artificial intelligence, which for many years has hardened itself in all such games. Must immediately break out of this stagnation.
Transference should be release in the fall of this year. The gameplay still not shown and remains incomprehensible the content of the game. However, since last year, it didn’t have a predisposition, which pushes to the thought that same will be in release.
About appearance of Assassin's Creed Odyssey became is known before the conference, and despite my vaporized liking to it, but unlike the game series of many other companies, I see differences between the chapters of Assassin's Creed. The new game convincingly shows an incredible amount of animation in the encounters, which it consolidated long time ago, and besides in this you can see the difference between the games. Only I consider that the developers went wrong with the addition of life strip for the enemy and still the presence in them a physical division, as like the major enemy you must kill him for a long time. The introduction the system of choice in the dialogue calls out from me a premonition of lack of significance in the game. If to cavil, then in a conversation with a woman I didn’t like the movement of her hair, which "broke through" into clothes and looked like they were glued together when rotating. At that moment, even the acting fell. However, it was a separate moment, because the world of Ubisoft, as always, is beautiful and with it, the acting and the technical part are fabulous performed.

NB. Although I have a historical plan questions on the account of the monuments to be shown, as a statue carved on a rock. Ubisoft, unlike of many (and I mean cinematographers.) are comparing with the facts and also gives an opportunity for their study, but it would be interesting to know about these moments.

However, I did not expect this game. Long before that, there were hints on Watch_Dogs 3 and before the show all went to being the seventh part of Tom Clancy's Splinter Cell, but left by me a crumb of doubts has grown till absence of the announcement. Inside of me out of perplexed "Is this all?” It really was so.

No comments:

Post a Comment