#7. The Fourth Polish day.
Hellraid was of games I wanted to be
released. Mod of Dead Island turned to individual game had on this stage an
attraction to play, but project put on frozen condition, which prolongs five
years, and resumed now as a downloadable content for Dying Light. I don’t sympathize
in what way Hellraid finished. That’s game mechanic instantly tires as it was
in found some less than dilettante videos with available one level for those
who did a pre-order. A sadistic mission to kill every monster whom need big
quantity of slices. I don’t think that I will play if so will at whole in that’s piece
of game, which gives a view that Techland was looking for a way for unused
material.
Demonstrated playthrough of
Ghostrunner with it’s game director made me confident that I must not to play. Developer
personally was executing a compulsive genocide goal on levels. Sometimes he was
giving comments. The game director was strong believable for bring me to conclusion
that I willn’t wait a full release for get of expecting. Developers put on
their page in Steam comments of people whom Ghostrunner impressed. It always
repelled me. Deeply primitive method of marketing for naïve and inexperienced
people. Similar and more worst I had in reading about Hitman 3 on developers site
where they praised “award-winning Glacier technology”, to levels gave description
“every mission location in HITMAN 3 is meticulously detailed and packed
full of creative opportunities.” and on plot was
“from the breathtaking start to the dramatic ending”. Full narcissism.
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