Saturday, October 16, 2021

War Mongrels


War Mongrels had individuality and reminded every game origins from Commandos. 

Four Nazi soldiers couldn’t hear slit of neck of their arm partner who was killed far of them and behind the logs, but they turned around by instinct and saw a man who stayed at a corpse. They didn’t know that person was a murderer. No one was in suspicion on him, because Third Reich uniform was on him suited what always made Manfred undefeatable. Soldiers conducted panic by running and screaming about discovery. Soon every returned to duty position and continued service and conversation with the corpse lying nearby. Two more of these soldiers very lonely killed by Manfred who never was in attention for disturbed Germans. The last two had talk at the logs, which pushed on them came Ewald. I behaved in way impossible in reality and developers created it by giving weapons. Zigfried could destabilize Nazi by baton beating and Greta used non-poison gas for distracting and opportunity to cross them – and no one after attack had intention to find source and call for alarm. Sometimes I heard it, which was a temporarily sound. 

Manfred and Ewald were two soldiers of Nazi army deserted by lucky circumstance, but a screenplay willn’t intriguing for long. Released from shed custody, as it will revealed a man of Armia Krajowa, Lucas will have dissonance influence on two heroes whom without have of obey to him will join to sneaking on territory and bridge blowing despite they had escape from village in intention. World War II games are, perhaps, always are black-and-white walking arounds about a man or Allied soldiers slaying usually Nazis in Axis. War Mongrels extends in nationality as Ewald insists to call him a Silesian and Lithuanian Lucas and Polish Greta talk on equal evil by Nazis and communists. Characters between each talk about variable sides of nations and their acts, but their own personalities and conversations are mentioning of common facts and these aspects don’t make story interesting and saturated.
Bridge explosion followed to a mission finished in base destruction, killing of hundreds of Nazis soldiers and blast among them of meaningful one what all that willn’t getting of trust by Armia Krajowa decided to interrogate deserted personages. Ewald in everywhere bursting gives a Hollywood scream “motherfuckers” to Nazis. Later Jew Zigfried after suiting SS officer uniform will say “Hail fucking Hitler”. Destructive Creations did impossible combination of one-by-one epic missions and things as atrocities on Israeli people. Tone of poorly executed travesty in these missions recalled a great World War II masterpiece Kelly’s Heroes, which absolutely different film and I didn’t think on it later. Inside of concentration camp of War Mongrels implemented disgust made by Nazis. German frequently talks on Schnapps and swears in extreme situation. Developers were close to authenticity to Russians who use mat in corpse discovery and attack detected and they would add it in ordinary talks, but I didn’t hear as developers have no clue on their topics. 

No one game of Commandos series has for be a full-fill screenplay. Missions are assignments and I don’t know about characters on whom can get a little information by finding biographies, which haven’t importance. Their conversations always about planned actions. I many time completed Commandos 3 and few plays had in Commandos: Strike Force. I every time get feel on sneaking or presenting on enemy front. Spectacular abilities of personages for thinking how use them and what make combination for pass soldiers and approach to place for execution of action. Sometimes I had in War Mongrels, but most part it was violence in mass quantity. This game created these conditions. Sometimes crazy out of reality combinations were solutions. These methods often used dead-end situations required. A pistol shot at a prison wall for budge Nazi for second from a prison cage where locates Greta with lockpicks.
Variety of assignments didn’t deal with tediousness and tiredness from epicness. Logically, I lost intention to be accurate and my pass were mass killing, which was a local thing on maps. German soldiers in dozen meters away didn’t hear sounds of schmeisser on street of peaceful town in France. Chaotically running in fighting Nazis can don’t understand that a shot from angle killed another Nazi was from there had shooting. A shot from ground on a roof pushes hostile back on few steps and it will confusion for him for some time find source until he will return to initial place. Turning on of special shootout regime on which Manfred says “hunting” is prefer to execute alone. It’s hardly to control more of one personage.
Installed buttons by developers are reasons for dissatisfaction. Respectively F8 and F9 for save game and it’s quick load in grand probability to push wrong of them. Perceptive developers always make a big distance between these commands. F1 to F7 for switching on characters while 1 to 5 for abilities used in mistakes even not in quick actions in which characters slowly themselves. Long of time for reloading and doing next shot from a rifle and a pistol. Manfred needs waiting for whistling and so Greta for put a first aid. At least I had opportunity to change controls. 

Russians allured by watch or a bottle as it prefers a common Nazi soldier, which walk away with it. Once I saw do patrol officer disturbed in disappeared soldiers with whom he had speaks. Of elaborated rarities. I couldn’t kill running soldier and wounded hostile will get a second bullet, because he executes a wound animation. Soldiers can see through wall, under bridge and find hiding playable hero in north-west of bushes while he lies in south-east. Regime of collaborated action as in Helldorado rarely was in necessity. War Mongrels doesn’t implement features, which perfect in other games and look on those disclose without waiting abundance in gameplay opportunities, non-existence of War Mongrels mistakes (no texture disturbance in crawling of between bodies in Commandos.) and no of them has arrow guides to a place of assignment, which is another grandeur of these games. War Mongrels advanced of Shadow Tactics while it loses rivalry to unpleasant Korea: Forgotten Conflict where for comparison also happens that goals did before unfinished previous stuck a mission, but it’s gameplay looks interesting of terrible War Mongrels.


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