Sunday, March 29, 2020
Saturday, March 28, 2020
Incredible wanderings among games of City Interactive.
A Polish studio CI Games in
past called City Interactive and made infamous name as developer of one-hour
substandard first person shooters, but they’re improving through years. Few
months ago, I’m was getting pleasure from gameplay of Sniper: Ghost Warrior
Contracts. In past, the year 2008, City Interactive on licensed Lithtech’s
Jupiter EX engine released five games. Six appeared in the next couple of
years. I was playing in some of them before and chose three now.
The Royal Marines Commando
(November 14, 2008)
A man who try to be alike
on Winston Churchill and crazy gameplay were promising to be a funny shooter.
And it was. Protocol dialogs between characters and personally talks of Prime
Minister, who is far from true. Three men team copied SAS: Secure Tomorrow
(September 15, 2008), which copied from released two months ago, and familiar
«hand» icon. I’ve got wild satisfaction from this, because well staged gameplay,
a plot is fitting for relax and creativity element in flash grenade, which freezes
time after throw. All that crossed flaws and I’ve completed it. Deletion of The
Royal Marines Commando before titles I committed, because Nazi killings were
without exquisitely. It sharped ruin sides of the game, where much bullets need
for every soldier of Third Reich.
Code of Honor 2: Conspiracy
Island (August 19, 2008)
Disembarking on coast
French Guiana recalled identical landscape in played The Royal Marines Commando,
where small team was escaping from Nazi forces. Analogy met in final shootout
with horde of enemies on the roof with helipad, which was in Armed Forces Corp.
(February 27, 2009). There was awaiting of propeller machine arrival, when goal
in Code of Honor 2 is stop a take-off.
I presumably wrote
something about it, that City Interactive a studio with a creative potential.
They don’t lazy to give legs for their meaningless protagonists. In FAMAS, the
weapon of French forces, have two curious variants: originally assault rifle
and sniper sight, where can see how painstakingly playable character installs
it. However, Code of Honor 2 isn’t liked exception. Enemy soldiers ask many
bullets for die as in played in other games of Polish studio. Hostiles surprise
only when become corpses.
A main protagonist in
sergeant is eternal servant. Commanders without shame sent him alone on kill
everybody and their reason to stay explains straight “we will wait here”. Officers
will hurry even when the playable hero moves to execute mission in full
throttle. Senior rank bullying. Though the protagonist doesn’t express
disagreement and often requires to take initiative. The story doesn’t touch
something philosophical or researching about be part of French Legion. In this
nothing special screenplay was a good scene in the last, where I also like how
it staged. That’s all.
Code of Honor 3: Desperate
Measures (August 21, 2009)
O, Paris. Cette belle
ville! De superbes bâtiments historiques, du fromage puant et de la baguette
fraîche. What am I about? Unquiet time came in France. Enhancing of organize
criminal activity pushed government of the Fifth Republic to use French Foreign
Legion inside of the country. Sounds strange for me if check a quantity of
personal statistics in comparison with French Army at least. Code of Honor 3
has similar menu as in Code of Honor 2, design of some levels from SAS: Secure
Tomorrow and Armed Forces Corp., but Code of Honor 3 is different game, which I
like it.
If usually in City
Interactive’s shooters can openly breakthrough with loud screams into premises,
in this game act tactical. Enemies not only can lie down a protagonist in few
bullets, but their artificial intelligence is savvy active and using covers. Improvement
did in damage system of tangos, where is reasonable quantity of shots for kill.
City Interactive did brilliant till impress in physics. Oh, yeah. Falling huge
shadows in sunset rooms. Enemies don’t funny die (an interesting case was with one
corpse, who shotgun was looking in ceiling after kill.). Despite on pattern exploitation
of few levels, developers designed exciting levels and wrote a good story,
which holds under excellent directing. Of course, it’s about another main hero
without characteristics, which never rise of he’s soldier of French Legion. Carter,
his doesn’t rich surname, immediately tires in running and breaths really as a
man who has obesity. Had a place for curious experiment. I detected, when don’t
participate in shooting and nobody hostile there – plays quiet music. If in
this place make a shot – music will loud.
Was walking through rooms
of corporate building in Paris I sometimes look in windows, where I saw a
beautiful landscapes of Paris with must Eiffel Tower and frozen smoke from
factory’s tube. The city was too shocked.
CI Games is studio for
which is interesting observe. I was thinking about to play in Battlestrike:
Force of Resistance 2 and eventually I decided that is no need after watched
videos.
Friday, March 27, 2020
Accidental Back in 2019. Tom Clancy’s Ghost Recon Breakpoint.
A fail was feeling before release and became definitive in watched videos, but I didn’t miss opportunity to play due of doesn’t leaving boredom, overcoming in watching films, as same in reading books, and writing without fire of own novel for which as everything if I will succeed to publish, I’m likely will deported from this planet. So, I launched this game.
Tom Clancy’s Ghost Recon
Breakpoint haven’t sympathies before taking control of playable protagonist.
I’ve spent hours to launch campaign until recalled a variant to use function “verify
files” in UPlay. I could whole this process describe in poetry, but I willn’t
do it.
First mission was find and
deal with settings. It wasn’t easy to locate, but a lot of time was with
creation of personage, where choice limited in shape of face, hairs on head and
face, color of eyes and hairs, scars or burns and with no wide variety. I
didn’t find likeable hair! Developers didn’t allow also character rotation,
what shocked me, when I started the game and saw Japanese skin. I recreated
the protagonist.
Directing is predictably guessable...
Nightmare of screenplay comes to staging of storytelling... Jon Bernthal is
definition of catastrophic acting… A trivial open-world game, which filled of stereotypes.
The main hero completes pile of missions, which don’t relate to his goal. Action
of presenting opposition forces express only in giving assignments, what means
that territory will liberated in lone.
Configured Ghost Recon
Breakpoint on realistic, what gives nice possibilities to play without cross
aim, drop of clip with bullets after reload (what about to keep it as in Mafia
and Hitman: Codename 47?), developers achieved in transmitting of bandaging of
wounded main character and I was in pleasure in looking for without points
destination places. And that’s all. Ubisoft forgot some details in accuracy in shooting.
Chaotic recoil even happens when full body on the ground. Sometimes protagonist
lost a wish to stop look in aim in time of shooting and also sometimes don’t
follow to command to lie down. I always did a double three-shots for kill a weird
human AI and big quantity bullets sent into a drone. Breakpoint has things not
for realistic mode. Casual a detection indicator stays in little. The game don’t
be serious in missions, where kill everybody without noise were doing with no
reason (just few men in deep forests.), what demonstrate arcade element here. I
had a longing thinking on first Ghost Recon (2001) in playing.
Impressive physics in Ghost
Recon Breakpoint is having in excellent innovation things in climbing up and
slide down from slope and walking through water. They give a movement feel.
Otherwise, physics doesn’t relate on car driving. Known mistake, when easy side
turn will conclude to collision with a wood fence, which doesn’t break. Common,
what explains as unnatural, active movement of leafs and flowers happens without
any wind and between many trees. Not only in the wood fence, but also I had crashes
on desktop. Still trouble game after few months.
Conflict goes in fiction island
Auroa and flashback occurs in “Middle-East”. Ubisoft gave a promise to avoid
political topics after scandal with Far Cry 5. Maybe, Ghost Recon Breakpoint
became their first game. It enhances anxious on next Splinter Cell, because Tom
Clancy’s games never had fiction basement in everything. Few days ago was
released for this observing game a new DLC with Sam Fisher, who made a second appearance
in Ghost Recon series. I’ll write in form of slogan: “A terrible screenplay,
but Michael Ironside never down his grace”. Tom Clancy’s Ghost Recon Breakpoint
couldn’t hold me for complete walkthrough at least for decency. I knew before
and I got a confidence to enough.
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