Twenty-three years later on
personal computer appeared Nintendo 64’s exclusive Doom 64, which would be
obsolete if had release then in 1997 against great advanced shooters Shadow
Warrior, Blood and Quake II and would lost to previous year Quake and Duke
Nukem 3D, but a game gets another look in today arrival in digital stores.
Nightdive Studios ported
Doom 64 for personal computer with modern adaptation in control (just not
enough buttons F5 and F9 for total comfort.) and created six needless episodes.
The game was published by Bethesda Softworks, which belongs to Zenimax Media,
who holds rights, when ID Software, the studio created Doom, presented in
current staff. No mention to Midway Games in introduction screen and in long
credits, which is impossible to roll in manual. In hundreds names willn’t find
Doom 64 creators and mostly from original team of ID Software. Bethesda earned
a new amoral definition – disregard behavior and no esteem to true developers.
I willn’t review fan
episodes by Nightdive and take observe on initial content. Doom 64 developed on
same id Tech 1 by Midway under supervising of ID Software is firmly follows to
original games and counts as continuation, but the story rarely for take a
serious attention as it was then. Add-on for first-person shooter in 90s usually
was developing hired a secondary studio team what doesn’t relates to artistic
Midway. In quality of directing and level design of Doom 64 I saw excellence of
fantasy, where supremacy on original games in absence of boredom in key
searching, but gameplay is faulty in not to be a tiresome. I never had hype to
Doom, but good to the first game. Walkthrough of Doom 64 I made vigor by
listening “Acoustica” of Scorpions on backstage. Killing of Cyberdemon under Still Loving You is more prefer. The game mostly deaf and haven’t
meaningful melodies except grunting death sounds of demon was reminding a
snoring of my cat.
In Doom 64 I saw what I
never like in 90s shooters – appearances of bosses as average enemies, what
demolish their uniqueness. I was surprised in duo quantity of Barons of Hell
with which I had a heat confrontation. I was hiding in huge square columns from
merciless rockets and look out for shoot to Cyberdemon. Shots from BFG-9000
finally finished unstoppable Spiderdemon. Frequently meeting all of them in
Doom II was a killer of charm and would made gameplay more suffering if I put a
goal to destroy everybody. Doom 64 still was displeasuring me in more easily terminate
them as minions, which became annihilation and level rising makes worst due to
quantity expand. To another dislike is about one moment in the stage. In one
level you must get in trap for further walkthrough, where will catch arrows in
awaiting of release. I have little pretenses in logic of riddles, where in few
of them depends on hero’s movement. He runs effective in left and right sides,
when gets slowly in straight. Some obstacle can cross in speeding up, which not
always can be successful.
One weapon and one monster
are all from unique in rich in design and paints the game: non-special, but
effective, a laser weapon and final Doom 64’s boss. I can’t count as new a
monster, who has another skin color and throws plasmaballs instead fireballs.
Doom 64 doesn’t needs to be
on PC. This is another additional level pack, which one more time reminds on
games in past.
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