Nobody
from founders and great developers left in ID Software. Company of
pioneers of modern shooters in the last decade of the twentieth
century simply a name of studio today or a damned soul, which John
Carmack sold to devious Bethesda Softworks and fated by that on
infinite damnation of great shooters of 90s. Well, that’s Carmack!
Collapse happened before of that. Gone of the most creative men
influenced on studio and brought to using of familiar titles. Doom 3
doesn’t have difference from B-shooters of that time and excelled
due of past merits. It served as trademark since that time. Doom
Eternal was obvious disaster from the first gameplay demonstration. I
never had a wish to play in it and especially after Doom 64 I was
thinking on boycotting of Bethesda’s games and will do after this.
Circumstances brought to play.
Doom
Eternal looks as technically unfinished project came from the first
part of nineties and adapted to modern technologies. A game shames
for absence of physics laws, elaborated damage systems, protagonist’s
legs and moments as inability to kill enemy behind big cage and
lava can burn when don’t touch it. Wrong to think about searching
of realism and any accuracy on questions as “I couldn’t miss”.
Rockets from launcher are the most slowest thing in Doom Eternal if
don’t mention zombies. This game I wanted to play in speedrun mode,
but developers made it impossible, because movement to the next room opens when everybody are killed. Gameplay associates with playing
alone in maps of some kind of arena mode in multiplayer game. Battles
with monsters are drought spring, because artificial intelligence is
imitation. Walkthrough follows through ordinary hard metal. I was
unbelievable glad to crash of engine at first time. I was hoping that
is definitely. I couldn’t play long in tasteless game. After spent
of high quantity of every time of shell I must come to blinking enemy
for finish him through “E” and “C” letters on keyboard or he
will revive. Developers pushes to press the button, because it more
effective to simple shooting and close contact gets more health packs
and using of “C” also allows bullets for guns, which always
finish and with a chainsaw must look for easy target if have only one
petrol can. Animation tortured me in fast terms. After arcade
massacre is easy mistake entrance with exit in one room.
The
story is a modern interpretation of ReadMe file. Rare videos doesn’t
explain on characters and plot environment. Dialogs are for filling
of empty blanks. Mostly videos devoted to walking of silent of bulk
size main character, who presumably was in fashion business before.
Some of information I found in uninteresting voice records in one
level and no else.
Developers
gives nothing for series and haven’t more of original games. Almost
all known monsters, where began as solo main antagonists in the end
of episodes in Doom had a downslide to part of hordes of enemies in
the current game. Standoffs with lifebar bosses in Doom Eternal
developed in arcade mode and, as in Doom 2, their first lone
appearance will become frequent killing.
Following
to overall standards, ID Software included in the game RPG elements
(with invisibly existence of lifebars.), where I didn’t take
attention and often choice was automatically, because needles and no
good perks. Inclusion of out of place acrobatics in wall climbing,
jumping and accelerated in air movement is additional to game’s
curses.
I
had somewhere two hours for complete of Doom Eternal, but I sent this
game to hell. Playthrough had similar effect, which I’ve got after
finishing of Ulysses reading. Sharply enhances pleasure to good
writing, what is same relates to games.
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