A fail was feeling before release and became definitive in watched videos, but I didn’t miss opportunity to play due of doesn’t leaving boredom, overcoming in watching films, as same in reading books, and writing without fire of own novel for which as everything if I will succeed to publish, I’m likely will deported from this planet. So, I launched this game.
Tom Clancy’s Ghost Recon
Breakpoint haven’t sympathies before taking control of playable protagonist.
I’ve spent hours to launch campaign until recalled a variant to use function “verify
files” in UPlay. I could whole this process describe in poetry, but I willn’t
do it.
First mission was find and
deal with settings. It wasn’t easy to locate, but a lot of time was with
creation of personage, where choice limited in shape of face, hairs on head and
face, color of eyes and hairs, scars or burns and with no wide variety. I
didn’t find likeable hair! Developers didn’t allow also character rotation,
what shocked me, when I started the game and saw Japanese skin. I recreated
the protagonist.
Directing is predictably guessable...
Nightmare of screenplay comes to staging of storytelling... Jon Bernthal is
definition of catastrophic acting… A trivial open-world game, which filled of stereotypes.
The main hero completes pile of missions, which don’t relate to his goal. Action
of presenting opposition forces express only in giving assignments, what means
that territory will liberated in lone.
Configured Ghost Recon
Breakpoint on realistic, what gives nice possibilities to play without cross
aim, drop of clip with bullets after reload (what about to keep it as in Mafia
and Hitman: Codename 47?), developers achieved in transmitting of bandaging of
wounded main character and I was in pleasure in looking for without points
destination places. And that’s all. Ubisoft forgot some details in accuracy in shooting.
Chaotic recoil even happens when full body on the ground. Sometimes protagonist
lost a wish to stop look in aim in time of shooting and also sometimes don’t
follow to command to lie down. I always did a double three-shots for kill a weird
human AI and big quantity bullets sent into a drone. Breakpoint has things not
for realistic mode. Casual a detection indicator stays in little. The game don’t
be serious in missions, where kill everybody without noise were doing with no
reason (just few men in deep forests.), what demonstrate arcade element here. I
had a longing thinking on first Ghost Recon (2001) in playing.
Impressive physics in Ghost
Recon Breakpoint is having in excellent innovation things in climbing up and
slide down from slope and walking through water. They give a movement feel.
Otherwise, physics doesn’t relate on car driving. Known mistake, when easy side
turn will conclude to collision with a wood fence, which doesn’t break. Common,
what explains as unnatural, active movement of leafs and flowers happens without
any wind and between many trees. Not only in the wood fence, but also I had crashes
on desktop. Still trouble game after few months.
Conflict goes in fiction island
Auroa and flashback occurs in “Middle-East”. Ubisoft gave a promise to avoid
political topics after scandal with Far Cry 5. Maybe, Ghost Recon Breakpoint
became their first game. It enhances anxious on next Splinter Cell, because Tom
Clancy’s games never had fiction basement in everything. Few days ago was
released for this observing game a new DLC with Sam Fisher, who made a second appearance
in Ghost Recon series. I’ll write in form of slogan: “A terrible screenplay,
but Michael Ironside never down his grace”. Tom Clancy’s Ghost Recon Breakpoint
couldn’t hold me for complete walkthrough at least for decency. I knew before
and I got a confidence to enough.
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