Reality on distortion. Quality of games degraded to thing
reliable for unprofessional developers, but it took a tendency. I saw in
Control at first time, then in World War Z and for 2020 in Doom Eternal, Zombie
Army 4 and presumably in upcoming Ghostrunner. A playable character enters in
premise where he must shoot every existing enemy for getting access to the next
room for repeat a procedure of everywhere kill, which will do it in next levels.
Walkthroughs of mentioned games base on it’s similar gameplay.
Serious Sam: The First Encounter is a first game of
Serious Sam series was available for buy in March 21, 2001. A game with no
screenplay where protagonist name's Sam Stone, who has no personality. Shooters were
story wasn’t in necessity are gone in the second half of nineties. Duke Nukem,
Lo Wang and Caleb talk one-lines, but through them express individuality and every
of them keeps personally in mind. Sam Stone didn’t speak astonishing phrases
and Serious Sam: The First Encounter was a first game where constantly stuck on
place with multiple sadly guns against streams of monsters. The game showed a deplorable
statistics: acclaim of critics and audience, different awards and way for
continuations. Developer of series Croteam still active and currently is going
to release Serious Sam 4 in September 24. I don’t think that Sam Stone will
make clear about who he is.
Success can create imitators. Saber Interactive always
stole from other games. Their first project Will Rock, which released in June
9, 2003, clearly resembles Serious Sam. A game didn’t have similar rapture
effect what usually happens with copycats, but it didn’t finish studio.
February 2020, Embracer Group could pay in overall mad 525 million dollars for
acquiring Saber Interactive. A buying will follow to structure: 150 million
dollar in advance and 375 million dollars in next three years depends on studio’s
performance (it will act independently by a deal.). Despite on plagiarism in
games of Saber Interactive can find decent elements in gameplays, but needs a
wise control behind of the studio.
A first release of Polish studio People Can Fly also was
a game without attention to screenplay where player must without chances “kill’em
all”. April 12, 2004 is a date of release of Painkiller, which was appreciated
in acceptance. Then were six add-ons for eight years by changing developers and
publishers. People Can Fly developed a first expansion and ported original game
for Xbox. A studio still exists.
I’ve mentioned far examples, but as can see it doesn’t
fail. These games get praise of reviews and money. And no collapse for Doom
Eternal and Control when Ghostrunner looks that it will survive.
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