Monday, August 24, 2020

Sunday of Indies.



I have no interest in budget games by small studios. I don’t see a talent, limited finance don’t allow to implement in full and multiple other reasons why I stay away. Part of these words didn’t fit for two exclusions in which I’ve played in last Sunday where I saw...

Bad Guys at School

A game implements school fantasies for somebody, who wished to do, but didn’t get there in time or couldn’t. I’ve always dreamed to drive on car with magnet crane at entrance of alma mater.
School lives in eternal recess. Ring bells, but nowhere starts lessons. A protagonist comes to group of three and gets one of five hooliganism assignments on day, which sometimes leave reality and morality. Move in five people by steamroller, which willn’t kill them –squish to midget size on small time. They will continue to walk. My transport flipped on one of them. Physics in action of Bad Guys at School has nothing common with what we usually see. Straight fly of toy arrow will move away it’s victim on far distance. Developers did great, but not perfect, a process of driving of transport, which even can’t do a developer with large staff and under mighty publisher as I recalled GTA IV where I always used taxi. Rockstar, who developed that game, created Bully, which about school where I didn’t stay long. Constant candidates for fight in elite academy and arcade missions combined a negative. Forceight, which developed and self-published Bad Guys at School, prefers Rockstar in gameplay, makes comfortable in walkthrough and they’re creative. Control movement of launched paper plane, hit soda machine for health filling, different arsenal of hooliganism weapon, which buys for money of beaten students (as teachers too, if they didn’t grip around neck and moved in classroom, which influence only on mission failure.). I was DiCaprio who felt that he’s a King of the World, but I really was. Fortune makes shortly. Big money often lied on the floor. That’s not a trouble to buy a needful item. The game doesn’t defiance a player. You buy a bow with eternal quantity of arrows. I was never detected in moment of prank. AI reacts if I hold in hand a prank thing, but nobody cared on picked up nerd. School doesn’t live in activity. Bad Guys at School have no a screenplay. Seven days of pranks returns to repeat. The game needs in fixes as can’t pause in driving. Lonely music theme fits for the game, but I decided that it will look interesting and turned on Feel the Heat of the Night by Masterboy, Prince Ital Joe feat Marky Mark and their United, Rock My Heart, It’s My Life by Dr. Alban, La Bouche's Sweet Dreams, Coco Jambo and finished with Ravel’s Bolero.


Tales From Off-Peak City Vol. 1

It needs to get used to surrounding of this game by spectacular fantasy of developer Cosmo D. Tales From Off-Peak City, which promises that it will not an one part, plays for unusual interiors and dialogs where only hears a scraping sound and which need read and click what is a failure decision despite on possibility of nice texts, which interesting to read on views of your cooked pizza. A big part of gameplay is making of this dish (for which can find absenting ingredients.) and delivering to address. The game of adventure genre goes in straight way. Impossible hold for long. One hour passed and I saw the game needs more than creativity and happened to be well-written dialogs.

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