I have no interest in
budget games by small studios. I don’t see a talent, limited finance don’t
allow to implement in full and multiple other reasons why I stay away. Part of
these words didn’t fit for two exclusions in which I’ve played in last Sunday
where I saw...
Bad Guys at School
A game implements school
fantasies for somebody, who wished to do, but didn’t get there in time or couldn’t.
I’ve always dreamed to drive on car with magnet crane at entrance of alma mater.
School lives in eternal
recess. Ring bells, but nowhere starts lessons. A protagonist comes to group of
three and gets one of five hooliganism assignments on day, which sometimes
leave reality and morality. Move in five people by steamroller, which willn’t
kill them –squish to midget size on small time. They will continue to walk. My
transport flipped on one of them. Physics in action of Bad Guys at School has
nothing common with what we usually see. Straight fly of toy arrow will move
away it’s victim on far distance. Developers did great, but not perfect, a
process of driving of transport, which even can’t do a developer with large
staff and under mighty publisher as I recalled GTA IV where I always used taxi.
Rockstar, who developed that game, created Bully, which about school where I
didn’t stay long. Constant candidates for fight in elite academy and arcade
missions combined a negative. Forceight, which developed and self-published Bad
Guys at School, prefers Rockstar in gameplay, makes comfortable in walkthrough and
they’re creative. Control movement of launched paper plane, hit soda machine
for health filling, different arsenal of hooliganism weapon, which buys for
money of beaten students (as teachers too, if they didn’t grip around neck and
moved in classroom, which influence only on mission failure.). I was DiCaprio
who felt that he’s a King of the World, but I really was. Fortune makes shortly.
Big money often lied on the floor. That’s not a trouble to buy a needful item.
The game doesn’t defiance a player. You buy a bow with eternal quantity of
arrows. I was never detected in moment of prank. AI reacts if I hold in hand a
prank thing, but nobody cared on picked up nerd. School doesn’t live in
activity. Bad Guys at School have no a screenplay. Seven days of pranks returns
to repeat. The game needs in fixes as can’t pause in driving. Lonely music
theme fits for the game, but I decided that it will look interesting and turned
on Feel the Heat of the Night by Masterboy, Prince Ital Joe feat Marky Mark and their United, Rock My
Heart, It’s My Life by Dr. Alban, La Bouche's Sweet Dreams, Coco Jambo and
finished with Ravel’s Bolero.
Tales From Off-Peak City
Vol. 1
It needs to get used to surrounding
of this game by spectacular fantasy of developer Cosmo D. Tales From Off-Peak
City, which promises that it will not an one part, plays for unusual interiors and
dialogs where only hears a scraping sound and which need read and click what is
a failure decision despite on possibility of nice texts, which interesting to
read on views of your cooked pizza. A big part of gameplay is making of this
dish (for which can find absenting ingredients.) and delivering to address. The
game of adventure genre goes in straight way. Impossible hold for long. One
hour passed and I saw the game needs more than creativity and happened to be
well-written dialogs.
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