#20. Sweet cynicism.
I couldn’t complete Iron Harvest.
The last mission of the first campaign was repeatable torture and I decided
that it to be the last for me. 2020 still has no astonishing games. Nothing for
offer. Announcement of two seasons of DLCs for Zombie Army 4 on which no need a
comment at look on gameplay and money, because it’s the worst way than burn a
same quantity of them. Rebellion Developments was making one game, which
released six times in five years. A remake of Sniper Elite called Sniper Elite
V2 appeared in 2012. Maps of this game used for spinoff trilogy where Nazis
changed on zombies. In continued basic series: Sniper Elite V2, Sniper Elite
III and Sniper Elite 4 individuality in one – a place of action. Now, three
years after release of the last incarnation of one game, English studio developed
a true sequel of spinoff of remake Zombie Army 4, which arcade model aimed for
long time by year season passes. Sniper Elite games are coming everywhere: on
any existing current consoles and platforms, “innovative” in title Sniper Elite
VR and Sniper Elite – the board game, which finances have got from Kickstarter.
I was criticizing games of Electronic
Arts for repeatability (and in their case, a company had a similar aspiration to
release for any device.). Identical EA Sports, Need for Speed starting from
Underground and The Sims since the second part. Then EA was alone, but I see it
in many game series now and even it demonstrates in all games of studio.
Telltale Games and their episodic conception in same disgusting cel shading in every
release. Their laziness brought to scandal, because they embedded in a game a
corpse of a real man, who was shot not so long time ago. I see GTA in every
Rockstar game by Dan Houser. New ideas have risk. That’s comfortable when old
works and better use what is popular. I suppose, Techland relies on opinion of
masses and look on reviews. That’s not good, because it kills individuality. Maybe
it’s since opening of publishing division what can influence on mind to way how
to sell? Techland hired praised botched scriptmakers of The Witcher and Chris
Avellone for Dying Light 2. Techland’s writers greatly prefers these people,
but haven’t requiring popularity. They write mighty stories. I like a form of telling
in Call of Juarez: Gunslinger to where in a fiction story and characters actioned
real people, which presence look as actual truth. Hilarious with deep heartfelt
drama about that revenge never gets old. Dying Light 2’s plot presented in
known words are giving a luscious effect, which fades in watching of
far-fetched with patterns overdrama in a story video by known handwriting of
Chris Avellone from whose services Techland refused due of developer’s amoral
behavior to women, which is a mental disorder. I concluded on this game two
years ago when it was announced. Chorus was introduced recently and information
gives in pieces, but was disclosed about plot, which also has spectacular
promises that it willn’t by their words “good vs bad” and “right vs wrong” – it
will “shades of grey in the middle”. I
have got a negative immunity many years ago about it. Adversaries in description
of Chorus are “insidious” and “nefarious cult” – qualities for nice or neutral
persons. I glad about Deep Silver that rights on Red Faction moved to them
where original creators Volition, because THQ Nordic is damnation for good
games, but I don’t want reduced budgets in next games of studio as was in
Agents of Mayhem.
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