Sunday, October 18, 2020

AquaNox Deep Descent


Instant understanding what is about Archimedean Dynasty (1996) and more faster with AquaNox (2001) are experiences in AquaNox series. Now, it’s one of big part of large collection of THQ Nordic’s acquired trademarks, which doesn’t worry and were confirming in factors of company’s reputation and watching of gameplay videos. Nevertheless, I was making vice versa on playing of AquaNox Deep Descent, which I completed. Returning on desktop brought me a prolong relief.

On AquaNox Deep Descent can think it was developed in parallel with other parts in beginning of zeroes and there wasn’t making between 2015 and 2020 when a game actually remastered in past graphics as always do. AquaNox Deep Descent on straight stage with previous chapters.

I decided to play, because I was forgetting about existence of surrounding in watching on underwater world in videos, which were on full screen. I wasn’t confused in detection that plants are fake decorations here as it was materializing fish, which discovery I revealed in walkthrough.
Enticing never came in playing. I was a captain of submarines, which I was painting in yellow color. An expandable option, because the game hasn’t the third person view. I was arriving on bases and was clicking for finding of driving a story person for whom always must do job, which often was in arcade tone, for getting of invisible plot item. Variety of phrases in conversations is mocking function. It usually must to press on one sentence, which a couple of them was between amoeba crewmembers. Three variants of answer haven’t difference in sense. Three different reactions from a character for whom fated to execute “one more deadly impossible mission”. Dialogs can be for filling of silence. Personages approach to destination point and somebody admits it. A screenplay in contradictions, which can reveal in one character, who didn’t want to see main heroes, but in next sentence he invites for dock. Unexplainable mysteries of written, which usually were in pictures slide-show videos, should be in shows about aliens, disappearance and supernatural with William Shatner.
Directing doesn’t exist in AquaNox Deep Descent. Coming to location to usually awaiting hostile submarines, which mostly can evade. Few exclusions of weaponry using for eradication of theatrically revealing enemies will require for emerging of plot conversation, getting of access to the next zone, for disappearing without reason of indestructible shields of objects for explosion. Three times was shooting into lifebar places of grand monster, whom could evade in the second meeting, but the captain wanted to attack a creature, whose life he spared then. Digital Arrow, who was a developer of it, didn’t make more of trademark. Their achievement in absence of repeating where on them was in stealth, which completes in strictly right approach under canyon where nobody will detect, because it’s scripted, but that’s doesn’t alive the game.

I believed that I’m underwater. Weapon shooting is the best in series, but not realistic. Machinegun is more precise to physics. Rockets and rest of guns act against gravity. Charge modul gives a hyperspeed and useful in escaping from shooting in lifebar submarines, but a vessel loses control for turning. I found a deficiency when I save a game, activate the modul and then load – it counts used a speed enhancer. Loading doesn’t work if submarine destroyed – few seconds for awaiting. No of the last shot, which I made it to fire.

I call an old title. The publisher is Nordic Games.


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